Sunday, February 14, 2010

2009 Games of the Year

And so, as we bid farewell to another essentially worthless year, we look back on the video games that helped us pass the time between sleeps.

My 2009 Top 5 Games of the Year:

5. Saints Row 2


I don't often anticipate new games, and even less often do I actually purchase a game within the first month of its release. But I so deeply enjoyed the original Saints Row that I felt compelled to spring for the sequel immediately. The fact that Best Buy had it on sale for $40 for the first week tipped the scales, and I bought my only new game of the year.

It didn't disappoint. Saints Row 2 has a lot of the same game mechanics as the Grand Theft Auto series, but on a much less realistic level. From hairpin turns to flaming ATVs, it's a more fun and funny take on the sandbox style game. I enjoyed the game thoroughly, and while the best feature from the original Saints Row (insurance fraud) was sort of bastardized for this version of the game, everything else was improved. Good for number five on the list.

4. Plants vs. Zombies

In looking back at the year, I'm glad I was able to include a PC game. I spent a good amount of time playing Civilization II and Rollercoaster Tycoon, but neither of those qualifies as a "new" game for me; I've been playing them since high school.

My cousin Michael posted in his AIM profile a video from the game (this video, specifically), and I was intrigued. I did a little research, and the game turned out to be a tower defense game, where you plant plants to kill zombies. The premise is simple, the execution is fantastic. There are funny little parts like the descriptions of different zombies and plants, but it's also got a good deal of strategy involved. Between the Story mode, where you face off against progressively more challenging waves of zombies, and the Puzzle and Mini-Game modes, there's plenty of variety to keep you coming back for more.

I'm always happy when I can get a lot of play out of a $10 purchase, and PvZ made me happy.

3. Gears of War

No, not Gears of War 2. The original Gears of War. The first time I played this game, I played the first level on two-player with my brother, and I really didn't see what all the fuss was about. The controls felt clunky, the action seemed slow, and while the graphics were nice, they weren't enough to carry the game alone. So it got sent back to the minors, maintaining its rookie eligibility until this past year, when I called it back up to the show, this time just playing one-player.

The difference was night and day. While the first level was still kind of tough to get into, the game blossomed into a more action-oriented version of Metal Gear Solid, one of my favorite games of all time. The futuristic/alien component allowed the developers to create a variety of terrifying enemies, each requiring a different strategy. Some are small and fairly easy to dispatch, others are tough and require some caution. Then there's the occasional huge boss enemy with a minute weak point to exploit. And some enemies you just avoid, and focus on staying alive. The game really strikes a great balance between ass-kicking and discretion.

I haven't played the game online at all yet, mostly because I'm wary of getting waxed. I can enjoy myself while not being the best player in the game, but it's a bit tougher when you're the worst player in the game, and I find myself falling into that category more often than not. Still, I'll likely be giving the online component a shot at some point this year, because I really did enjoy the campaign. But I'm not holding out much hope for doing particularly well.

2. MLB Front Office Manager 2K9

When I first heard about MLB Front Office Manager 2K9, I had just finished reading Moneyball, and was completely in the mindset of how to create a baseball team. As such, I was in a perfect mental place to be an early adopter of the new (and hopefully long-lived) franchise. Chip and I used to play Madden 2005 and ignore the actual football games, just doing the team management part. I loved it, and I expected to love this game as well.

I remember buying the game at GameStop the day it came out. I asked the clerk to ring me up for it, and she said, "You know it got really terrible reviews, right?" I hadn't read any reviews, and had no intention of reading them or listening to them regardless. I was buying the game that day, and that was that. I brought it home, and so began a run with the Washington Nationals that continues today.

The game isn't without its flaws. Other teams seem to get fed up with their players at a frightening pace, and they'll cut players who are very early in very long and very large contracts. Just by watching the waiver wire and free agency, I picked up Scott Kazmir, Joba Chamberlain, Jonathan Papelbon, and Joakim Soria. Not exactly the kind of talent you'd normally find sitting around waiting for a phone call. Even though the system isn't perfect, though, the game is just fun to play. And as you may remember from my description of Gears of War, I love finding and exploiting weaknesses in my opponents. And as you may remember from my other blog, I love baseball.

1. Dead Rising

I had thought about purchasing Dead Rising on several different occasions, but had trouble bringing myself to lay the money down. I finally downloaded a demo, and played it briefly (maybe five minutes?) before deciding to purchase the game. Cousin Michael was there. For all the time it took me to decide on the purchase, it was one I'm very glad I made.

The game plays sort of like a Grand Theft Auto clone, with a third-person view and relative freedom within the game's setting (a small town shopping mall). By the game's title, you can guess what's going on in the mall: zombies. It's your job to, well, actually, all you have to do to complete the game is survive for three days. You can ignore everything else, stay in the safe room, and receive an ending after 20-30 hours of gameplay, but that's not fun at all. Besides, there's a mystery to solve: where did these zombies come from? Also, there are folks to find and rescue all throughout the mall, and if a hero like you doesn't do it, no one else will.

The most fun part of the game for me, though, is the way it handles new games. Say you get to a point in the game that you just can't beat ("the convicts" is often a trouble spot). In most games, you'd have to re-load an old game, or start over from scratch. In Dead Rising, you can start a new game, but keep your character's level progression (which means keeping your expanded health bar, physical strength boosts, inventory space, and special moves). So even if you get stuck, you can restart your game and have gotten something out of your previous efforts. I like that.

Also the zombie-killing is fun, and there's something gratifying about saving dozens of innocent folks from certain doom. The sequel is supposed to come out in 2010, and it may be one of those rare games that I purchase new. We shall see.

Oh, and fuck Valentine's Day.

Wednesday, January 27, 2010

Games of the Year - 2009 Eligible Games

I don't play games new. I just don't find myself willing to shell out $60 to play something right when it's released, when inevitably I'll be able to purchase it for $40 (or less) in a year or so. Technology doesn't move so fast that 2008 Xbox 360 games are useless in 2009.

In the spirit of my cheapskate nature, I've come up with my own way to mention the best games of last year. Certainly I'm in no position to evaluate the best new games in 2009, but there were many games new to me in 2009 that I enjoyed to varying degrees. So, I'd like to list out the games that used up their "rookie" eligibility during the 2009 calendar year, sorted by system:

Xbox 360
Army of Two
Call of Duty 4: Modern Warfare
Crackdown
Dead Rising
Elder Scrolls 4: Oblivion
Gears of War
Guitar Hero III
Halo 3
Lego Indiana Jones
MLB Front Office Manager 2K9
NBA Street: Homecourt
NHL '09
Saints Row 2

PC
Plants vs. Zombies

PS2
Gran Turismo 4

I will post my Top 5 Games of the Year for 2009 on February 14th, because fuck Valentine's Day.

Monday, January 25, 2010

League of Legends

A few months back, I mentioned that a game called League of Legends had just been released. It's a free-to-play PC game that combines the interface of a real-time strategy (like Warcraft III) with the gameplay of a shooter (like Halo 3). It's an objective-based game between two teams of 1-5 "champions" each. Each side has a computer-controlled team that sends waves of foot soldiers towards the enemy base through three lanes. The champions disperse into lanes and try to push through the opposing soldiers and champions, through multiple fortifications, to destroy the enemy base.

At the beginning of each game, each player, or "summoner," selects one champion, and each champion has its own distinct abilities and characteristics. Some are ranged, others are melee. Some champions are sturdy, others are frail. Some are designed for sieging towers, or sneaking up on enemy champions, or healing and augmenting allies. There's a champion for just about every gamer's attitude. There are 40+ champions, but only 10 are free to use at any given time (more on this later).

You gain experience and gold from defeating soldiers, champions, and defense towers. Experience goes towards gaining levels, which unlock more skills and increase your champion's health. Gold can be used to purchase equipment to make your champion even more powerful. Towards the end of a game, most champions can cut through an entire wave of soldiers without much difficulty.

Each game starts with your champion at level one. However, your summoner (that is, you) gains experience as well with each game you play. As your summoner gains levels (levels that endure from game to game), you earn small bonuses that apply to any champion you use. Additionally, with each game you play, you earn "influence points" (IP for short). IP can be used to purchase runes, additional boosts that again apply to any champion. You can also use IP to permanently unlock champions, adding them to the rotating group of 10 champions that are available for free. It's generally worth the investment of a few hundred IP (you earn 50-300 IP per game) to find a character you can get comfortable using and can use anytime.

You do also have the option of paying real money for Riot Points, which can be exchanged for champions, alternate champion skins, and temporary boosts to your summoner's XP or IP gains from playing. In my experience, though, the game is plenty fun without spending any real money, and you'll want to try out many of the different champions anyways to find out who you like. The rotating free champion system is the perfect mechanism to make this happen.

The game isn't perfect. The matchmaking system still seems to pit me (an average player) against elite players with too much regularity, but that's better than not pitting me against anyone at all, so I'll tolerate the occasional beat down. Plain and simple, it's a fun game that lends itself perfectly to teamwork and trash-talking, two things that you simply must have when you play a game with friends.

Interested? Go here to create your free account!

Monday, January 18, 2010

Little Things...

Little things appreciated today:
  • The functional difference between getting six hours of sleep and getting seven hours of sleep.
  • Getting the exactly perfect temperature from the water faucet in the restroom.
  • Amazon's product-browsing interface.
  • Chris Reed's attitude towards drinking.
  • The difference in spill-ability between a Styrofoam cup and a ceramic mug.

Thursday, January 7, 2010

Twenty for Thirty - The List

Alright, you may remember that a while ago, I talked about my plans for the 30th year of my life, and how I wanted to set some goddamn goals. Well, mission accomplished. On setting the goals, that is. I still have a long way to go before actually completing them.

I've grouped them based on some arbitrary headings, to help you (and more so myself) keep them organized.

Finances

1) Buy a car. (New, old, whatever, just purchase a vehicle to replace my current one)
2) Move out of my mom's house. (I'm actually fairly close to getting this one accomplished)
3) Make $500 doing something besides my job. (Switching jobs doesn't count)

Social Activities

4) Do something very embarrassing for other people's enjoyment, and laugh it off.
5) Host a party with 25+ people, 10+ girls. (This will probably be helped by the moving out)
6) Participate as a member of an organized sports team. (Coaching is acceptable)
7) Make a new friend.
8) Reconnect with an old friend.
9) Have a romantic kiss on New Year's Eve. (I've never done this; sad, right?)

Fitness

10) Weigh 250 pounds. (For those of you unfamiliar with me, that would constitute losing a lot of weight)
11) Bench press 200 pounds. (I don't know how much I can bench press now, but 200 seems enough to be a goal)
12) Go an entire week without drinking any caffeinated beverage. (We'll say Monday AM to Monday AM)

Creation

13) Design a board game or card game.
14) Complete a first draft of an entire book. (Because I've got the first chapter of nine different books written)
15) Make a movie. (I'm leaving this open to include a big movie, a series of episodes or webisodes, or something else I haven't thought of yet)
16) Write and record a song.
17) Record a CD with 10+ tracks. (Original content not required, but I could knock out two of the twenty if I were to write a song for it)
18) Host a Joe and Joe trivia show. (I've been trying to do this for years; it shouldn't be as hard as it's been to get it together)

Celebrity

19) Get mentioned in local news. (The medium is irrelevant; TV, newspaper, Internet, they're all fine)
20) Have a 60+ second conversation with a celebrity. (I'm not sure where I'll draw the line on celebrity, but I figure I'll know it if it happens)

Well, that's the list. If/when I accomplish any of the goals, don't worry, you'll hear about it.

Wednesday, December 16, 2009

Disney World '09

I went to Disney World again, December 2nd through the 6th. It was a fun trip, though I'm starting to realize that I need some freshness in future trips, if they're going to happen. My mom and my youngest brother are fun, but I think I'd like to have the opportunity to mix things up from time to time, and that's not easy with a three-person group.

I had a sore foot for the entire trip (and still do today), so all the walking around wasn't great. I'm sure that also contributed to the trip being not as much fun as last year. No pictures this time, sorry, you'll just have to trust me when I say I was there. :)

We stayed at the Contemporary Resort, which is a monorail ride away from the Magic Kingdom and Epcot Center. The value of this convenience is substantial. Since the Magic Kingdom is my favorite park, it gave us the opportunity to mix in a Magic Kingdom trip whenever we wanted (just twice, but still). The resort also has lots of the standard Disney amenities: swimming pool with a slide, convenience mart, several restaurants, and an arcade.

The coolest thing about our room, though, was the view. Our room faced the Magic Kingdom, which had two big positives. First, we could see Cinderella's castle lit up at night, glowing in the distance. Second, we were able to appreciate the Magic Kingdom's nightly fireworks show from our pair of balconies. I'm a man who likes his fireworks.

Longtime readers may remember that our group really enjoyed the Yak and Yeti restaurant in Animal Kingdom on last year's trip. We went back again this year, and it was good, but not as good as last year. I think part of the reason is that this year, we elected to go with Disney's dining plan, which lets you choose a drink, an entree, and a dessert. It's nice, and it's a good deal, but appetizers can be just as good as main courses. It was a shame to feel like we ought not order appetizers, so that we didn't waste our dining plan. So, that part I regret.

  • Read a full-length book in less than 24 hours.
I read all of one book and part of another during the trip. I bought Slam by Nick Hornby in Dulles Airport on Wednesday morning, and finished it Wednesday night in Orlando. It was very good, though the first half was better than the second half. I bought Survivor by Chuck Palahniuk in the Orlando airport, and finished it a few days ago. It was also good, though if you know anything about Palahniuk, you know it had its share of depravity. Not necessarily in a bad way, and it definitely adds to the story, but it does prevent me from recommending the book to people who I don't perceive as having at least some level of depravity (so yes, Greg, you can borrow it). I decided somewhere in the middle of Slam that I wanted to read more books, and Chip let me borrow High Fidelity, so I started reading that (though at a normal, non-vacation pace).

Now, as I promised to Plundo, the review of Disney attractions that I saw for the first time this trip.

  • Went on a new ride (or rides) at a theme park.
Snow White's Scary Adventures (2/5)
There are a lot of rides at Disney World that are pretty similar. Peter Pan, Winnie the Pooh, Little Nemo, etc. They're all slowish rides along a track that follow a particular Disney story, and Snow White is no different. Part of the problem for me is that I never found Snow White particularly entertaining. The ride was fine, but I'd put it behind most similar rides.

Monsters, Inc. Laugh Floor (4/5)
Okay, truth be told, it's more of a three star attraction, but it was a four star experience. It's essentially a brief comedy show where they use real-time cartoons on a movie screen stage. What makes it pretty funny is that the monster comedians actually interact with people in the audience, reacting to what they say, and calling people by their names. They have a separate screen at the front that shows who they're talking to, and how they react. What made our experience particularly good is that my mom was one of the audience members featured in the show. Embarrassment is always funny. :)

Walt Disney's Carousel of Progress (1/5)
I considered giving this ride zero stars out of five, but that goes against the grading standard. Plus, it's got some marginal value. You get to sit, which is nice, and I hear that it's especially good when the weather is hot, because it's indoor and air conditioned. The attraction sits you in a rotating theater that goes through a few different years, and the scenes play out with an animatronic guy telling you about all of the new technology of that particular era. If possible, it's more boring than it sounds. Also, the guy has a dog who lives to be like 80, which would be cool, but come on.

Indiana Jones Epic Stunt Spectacular (4/5)
There are two parts to this attraction. There are a few action scenes with lots of stunts, including an airplane, machine guns, explosions, spears, and of course, a giant rolling boulder. The rest of the show is in between, where they involve the audience, make some jokes, and talk about what it's like to make a movie, and do stunts. The in between time is okay, and the stunts are pretty bad ass. Boom. Four stars.

Soarin' (5/5)
My sister had reported that Epcot's Soarin' was kind of a disappointment when she had gone on it, and that the line was astronomically long. The line was very long, but I thought the ride was fantastic. You sit in a row of chairs that gets lifted, putting you in front of a giant screen. The screen then goes through several hang-gliding scenes, with ups and downs, mixing in smells to go along (orange orchards and pine trees were what I remember). I think you have to let yourself just watch the screen, rather than look around at the other riders, but as long as you do that, it's an awesome ride.

Thursday, November 19, 2009

Bayou Billy

As some of you may remember (or just assume), I'm crazy about video game music. There's a whole site dedicated to video game music (OC Remix), and today's selection comes from that site. The song is called El Lagarto, by Evil Horde. The original song is from the game The Adventures of Bayou Billy.

I might normally give you a description of the song's style, tenor, etc., but not today. Today I'm just asking you to listen. Feel free to leave your opinion in the comments.


Thursday, November 12, 2009

Twenty for Thirty

Yes, 20 for 30 would be a pretty solid completion percentage for a quarterback, or an unbelievable tear for a hitter, but I'm talking about neither of those.

Here's the idea. Next year is 2010, and I was born in 1980. So next year is the 30th year of my existence, and the year of my 30th birthday. With all of my recent talk about achievements, I got to thinking that maybe I should put together a list of things I'd like to do before I turn 30. I scaled it back a few months, and decided I'll put together a list of things I want to accomplish by the end of my 30th year, the year 2010.

I've got a preliminary list of not quite twenty goals, but I'd be happy to hear any ideas, discuss any topics, or dismiss any suggestions you might have. Drop me a line or post a comment if you've got something worth saying...or even if not, really. I'm the only one who reads this blog anyways.

:)

Friday, November 6, 2009

Games, and Real Life Achievements

A few weeks ago, as a result of several discussions with Chip, I decided since I spend a decent amount of time worried about accumulating Xbox Achievements, maybe I should incorporate that concept into my everyday life. It'll give me something to blog about, and, perhaps more importantly, it'll give me a reason to do things that are achievement-worthy. My trip to Atlantic City this past weekend gave me a couple opportunities...

  • "Lost" more than thirty minutes due to heavy partying.
Yes, the trip was interesting and eventful. What's unfortunate, though, is that from hearing about all of my comments and antics, it sounds like I was near the top of my game with regards to humor. It would've been nice to have firsthand memories of that debauchery. Also I seem to have burnt my tongue at some point during the night, and I've been dealing with that for a few days, so I must have burnt it pretty damn good.

In pretty much unrelated news, I love games. Mostly video, but board games can be fun as well. I've got one of each variety that I'd like to talk about today, and both of which I recommend fully.

Agricola

Allegedly, it's pronounced ah-GRI-ko-lah, but I will continue to pronounce it as if it were a farm soda. No matter how you say it, the game is seriously fun.

The basic premise of Agricola is that you're a farmer trying to make a living through the acquisition and development of farmland and livestock. The goal is to, at the end of the game, have the most complete, successful, and diverse farm in the game. The availability of resources and your opponents' actions play a heavy role in determining what your strategy ought to be. It's got a fairly low amount of luck involved, which is right up my alley (those of you familiar with my opinion on using kickers in fantasy football know that I don't like luck).

Most importantly, perhaps, is that I'm not terrible at the game. In fact, just last weekend...

  • Won a game of Agricola
League of Legends

League of Legends is based on the very popular Warcraft III custom map called Defense of the Ancients, or DotA for short. The basic premise is similar to Warcraft III, where two armies clash, each with the intent of destroying the opposing army's base. In this game, though, the two armies are controlled by artificial intelligence. Each player controls a "champion" unit on one of the two sides, with special abilities that he or she can use to turn the tide of the battle.

This new game is good, but it seems that the balance could be improved, and that the heroes could have a little more variety. Virtually every hero has a stunning attack and a nuke, and none of the heroes have any sort of unit summons. The game shouldn't be focused so dramatically on hero-killing, and I'm hopeful that through various future updates, the designers will provide a more unique experience with each champion.

I have no achievement associated with this game, as I haven't really done very well thus far. Whatever, suck on it.

Saturday, October 3, 2009

Queen Songs for Rock Band

I like playing Rock Band. I love the band Queen. Ten Queen songs are coming to Rock Band at the end of October. I am happy.
  • Another One Bites The Dust
  • Crazy Little Thing Called Love
  • Fat Bottomed Girls
  • I Want It All
  • I Want to Break Free
  • Killer Queen
  • One Vision
  • Somebody to Love
  • Tie Your Mother Down
  • Under Pressure
Conspicuous in its absence is Bohemian Rhapsody, but it's still a nice little set of songs. And I can't imagine a scenario where I don't buy them all.

Thursday, October 1, 2009

Let's Stop Driving: Mother Nature

Mother Nature is a bitch.

We're like a bunch of petulant children who have been getting our way for years while Mom wasn't looking. But eventually, Mom realizes what we've been up to and starts throwing shoes at us. Humans have been advancing technologically at a frantic rate, figuring out all sorts of things, not the least of which is transportation. We drive, we ride, we fly, and we go where we want to go. But what we don't realize is that every time we go somewhere, we're tempting Mother Nature to give us a pump to the forehead.

(By the way, for the purposes of this post, I'm referring to the natural world when I say "Mother Nature. That is to say, "Mother Nature" is the Earth and how it works. Okay go.)

Lights Out

People weren't made for night time. We naturally get tired when lights go out. The basic schedules of our society work around the existence of sunlight. Why? Because people can't see in the dark. We need light for reading, for assembling, for cooking, and yes, for driving. You know how I know we need light for driving? Because we put these giant brightening devices on the fronts of cars.

"So we've got the lights, what's the problem?" you ask, knowing full well that I've already got an answer. The problems are twofold. First, the targeted beams of headlights are a poor substitute for the piercing, all-encompassing glow of sunlight. A night driver's peripheral and rear-view vision is almost nil. The second issue is the human eye. Our pupils grow and shrink based on the amount of light in our environment, to help improve vision in particularly bright or dark situations. But at night, when everything is dark, the beam of another car's headlights feels like staring at the sun, and your vision suffers. Impaired vision + night driving = not good. And that's science.

Through Rain, and Sleet, and Snow...

A 2005 survey reported that the average American commuter spends 26 minutes driving to work each day, and that most of us do that commute five days a week, 50 weeks a year. That's 250 days of traveling 50 minutes to and from work, through all sorts of weather conditions. For those of you not so good with math, that's over 200 hours of driving per year, just on your daily work commute.

We're all familiar with the effect of snow on driving conditions, and sometimes we respect it enough to say that it's not worth taking your life in your hands to drive to work today. But a lot of the time, you go to work anyways. You go despite sleet and snow and icy road conditions. The roads weren't designed for icy conditions, and really, neither were our cars (or we'd have spikes in the tires). But you go anyways, for the $75 or $200 or $500 you make in a day, because it's easier than telling your boss that you're uncomfortable driving in the day's weather conditions. Hey, I know all about it. It's the same reason I prefer ordering pizza online; that way, I don't have to talk to anyone.

What about a foggy morning or a stormy day? You'd never consider taking a day off for those kind of weather conditions, but in a lot of ways, those conditions are just as dangerous as ice, and people don't respect them. You'd never wait an hour to leave for work just because it's foggy outside. But you might be wise to do just that; again, impaired visibility is something that is simply unacceptable when you're dealing with a deadly machine like an automobile.

It's Coming Right For Us!

(Hopefully that reference isn't lost on all of you.)

Outside of weather, Mother Nature provides one more big problem for driving: animals. There are an estimated 20 million+ deer in the United States today, and if you spend any time in a rural or suburban area, you know that they're around. The extermination of many natural predators of deer has contributed to an ever-increasing deer population, and it's no surprise that they're showing up everywhere.

Deer are involved in an estimated 1.5 million vehicle collisions every year, and cause $1.1 billion in damages, along with 150 motorist deaths. Fences, guardrails, and deer whistles have not stifled the impact of deer collisions on humans' daily lives, and it's difficult to foresee a change that will. The reality is that, as long as we have any desire to preserve animals in a somewhat natural environment, and as long as we insist on driving cars on roads, we're going to encounter deer and other animals while driving.

"So we're screwed then, right?" Well, no. As long as we insist on driving cars on roads, yes, we're screwed. That's the whole point of this series of posts, remember? "Let's stop driving," that's the whole idea. I'm just trying to point out all the problems with driving, so we can start to realize that this simply can't be the apex of human transportation. There simply must be something better.

Monday, September 28, 2009

Funnies

That's the plural of funny, and not a particularly entertaining type of rabbit.

Two funny things for you. First, if you've never come across Jake and Amir in your Internet-ly travels, you've been missing out on some funny stuff. They're a couple of guys from College Humor who've been pumping out two videos a week for a couple years now. The videos are 1-3 minutes long, but they're long on humor. I recommend you go to the site and just click "Random Video" a few times. My guess is something will come up that you'll like.

The second funny thing for you is my cousin's blog, Opinionated Truths. He's pretty funny. Laugh at him. Not with him, at him.