Hey guys, just as a heads up, I'm clearing out 2011's movies and games, and starting the new list for 2012. Exciting, right?
No, it's not exciting, don't patronize me.
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Wednesday, February 15, 2012
Tuesday, February 14, 2012
2011 Games of the Year #1 - Terraria
There are two things I like in video games: I like making stuff, and I like blowing stuff up. Terraria offers both options in spades, so I like Terraria. A lot, in fact. Enough to net the #1 spot on my games of the year list for 2011.
Terraria is reminiscent of Minecraft, but it's got a few aspects that I think set it apart, positively. First, Terraria has a bit more direction for you. There are feats to accomplish, and rewards for doing so:
Finally, and I may get some detractors here, but I think Terraria's just a better-looking game. The graphics are eye-pleasing if simplistic, and everything is crisp and easy to see. It may run on basically Super Nintendo graphics, but the Super Nintendo did alright. I don't remember people ever complaining that Final Fantasy III didn't look good enough.
Terraria's got a nice flavor when played multiplayer, as it adds in that level of panic that all good multiplayer needs. You can work together to take down bosses, and cover each other while harvesting the lands resources. It's also got a PvP option, though I've never used it. But I could see it being fun, in the right circumstances.
More than anything, I like Terraria's potential. The game has received two huge updates since I purchased it last year, and I've read plenty of articles of people talking about their gaming experiences, and sharing their creations. I've really enjoyed what I've seen so far, and I'm excited about how much more it can be.
Oh. And as always...fuck Valentine's Day.
Terraria is reminiscent of Minecraft, but it's got a few aspects that I think set it apart, positively. First, Terraria has a bit more direction for you. There are feats to accomplish, and rewards for doing so:
- Build a house? You now have somewhere safe from zombies when night falls, and a place for NPCs to hang out.
- Shatter an evil orb? A meteorite may fall from the sky, giving you access to a unique resource to craft better armor and weapons.
- Defeat Skeletron, a floating skeleton head and a pair of bony hands? The tailor is free of his curse, and can offer you his wares.
Finally, and I may get some detractors here, but I think Terraria's just a better-looking game. The graphics are eye-pleasing if simplistic, and everything is crisp and easy to see. It may run on basically Super Nintendo graphics, but the Super Nintendo did alright. I don't remember people ever complaining that Final Fantasy III didn't look good enough.
Terraria's got a nice flavor when played multiplayer, as it adds in that level of panic that all good multiplayer needs. You can work together to take down bosses, and cover each other while harvesting the lands resources. It's also got a PvP option, though I've never used it. But I could see it being fun, in the right circumstances.
More than anything, I like Terraria's potential. The game has received two huge updates since I purchased it last year, and I've read plenty of articles of people talking about their gaming experiences, and sharing their creations. I've really enjoyed what I've seen so far, and I'm excited about how much more it can be.
Oh. And as always...fuck Valentine's Day.
Monday, February 13, 2012
2011 Games of the Year #2 - Dead Island
As someone who's got a history of liking zombie games, I looked forward to Dead Island for a while. From Left 4 Dead to Dead Rising, and through a plethora of lesser games, I've always been on the lookout for another zombie game. Something about killing zombies just feels gratifying, more so than Nazis or wild beasts. It's like I'm doing God's work...
Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.
But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.
One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.
Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.
Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.
Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.
But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.
One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.
Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.
Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.
Friday, February 10, 2012
2011 Games of the Year #3 - Magic 2012
As Anthony put it, "The game so nice you bought it twice!"
Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.
The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.
The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.
The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.
It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.
In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.
It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.
Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.
The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.
The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.
The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.
It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.
In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.
It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.
Wednesday, February 8, 2012
2011 Games of the Year #4 - Jolly Rover
There was no way I could've predicted this game making the top five list at the beginning of the year. There was also no way I could've predicted this game making my top five when I actually started playing the game. Jolly Rover wasn't striking off the bat, and it wasn't a particularly long, or challenging, or immersive game. And yet, all those aspects seemed to work together just fine to create a perfectly enjoyable game.
Jolly Rover is a point-and-click adventure game, like the old King's Quest and Police Quest games. Your character is a poor, scrawny little pirate dog, so you can't use brute force or high tech gadgets to accomplish your goals. You have to use your wits, your instincts, and the occasional input from your chirpy little parrot, who gives you clues if you give him a cracker.
Anyways, you move through your mission...quest...thing, meeting characters, getting bullied, and making funny asides. The puzzles are fairly interesting, and the jokes are actually quite witty. As I said, the game isn't an epic, but that actually works in its favor. The humor might run thin over a 14-hour game, but for just a few hours, it stays fresh and fun.
The one half-complaint I have about the game is that you can't lose. I don't mean that you have to start over if you fail; I mean that you literally aren't allowed to do anything that would cost you the game. In this regard, Jolly Rover is more of a cinematic experience than a game. But you definitely don't feel like you're not part of the adventure.
The best thing I can say about Jolly Rover is that it reminded me how much fun I used to have playing point-and-click adventure games. It was a fun, quick experience that I'm glad to have had.
Jolly Rover is a point-and-click adventure game, like the old King's Quest and Police Quest games. Your character is a poor, scrawny little pirate dog, so you can't use brute force or high tech gadgets to accomplish your goals. You have to use your wits, your instincts, and the occasional input from your chirpy little parrot, who gives you clues if you give him a cracker.
Anyways, you move through your mission...quest...thing, meeting characters, getting bullied, and making funny asides. The puzzles are fairly interesting, and the jokes are actually quite witty. As I said, the game isn't an epic, but that actually works in its favor. The humor might run thin over a 14-hour game, but for just a few hours, it stays fresh and fun.
The one half-complaint I have about the game is that you can't lose. I don't mean that you have to start over if you fail; I mean that you literally aren't allowed to do anything that would cost you the game. In this regard, Jolly Rover is more of a cinematic experience than a game. But you definitely don't feel like you're not part of the adventure.
The best thing I can say about Jolly Rover is that it reminded me how much fun I used to have playing point-and-click adventure games. It was a fun, quick experience that I'm glad to have had.
Tuesday, February 7, 2012
2011 Games of the Year #5 - Pokemon Pinball Ruby/Sapphire
Way back when I was living at home, we had kind of an unreliable power situation. When weather hit, either heavy thunderstorms or heavy snow, we often lost electricity at the house, and we'd have to either sit around and do nothing or play Kevin's Game Boy. So we'd usually trade off turns on the original Pokemon Pinball.
With a 17-hour train trip down to Disney World at the beginning of 2011, I knew I'd need to be entertained for a while. So I grabbed my own Game Boy Advance and snagged a copy of Pokemon Pinball Ruby/Sapphire to fill the time. And it was worth it.
The game is simple enough; it's pinball. There are two boards, one much more difficult than the other, but both follow the same basic premise. You capture various pokemon, evolve them, run through bonus levels, and so forth. It's really not so much that the game is anything special; it's just a fun, simple game in portable form. Sometimes that's all you need. Good enough for #5 on the list.
With a 17-hour train trip down to Disney World at the beginning of 2011, I knew I'd need to be entertained for a while. So I grabbed my own Game Boy Advance and snagged a copy of Pokemon Pinball Ruby/Sapphire to fill the time. And it was worth it.
The game is simple enough; it's pinball. There are two boards, one much more difficult than the other, but both follow the same basic premise. You capture various pokemon, evolve them, run through bonus levels, and so forth. It's really not so much that the game is anything special; it's just a fun, simple game in portable form. Sometimes that's all you need. Good enough for #5 on the list.
Labels:
Game Boy Advance,
Games of the Year,
Video Games
Games of the Year - 2011 Eligible List
Last year was a much different year than previous years as far as my video gaming, the big difference being that I really didn't play much in the way of "new" games. Most of my gaming time was spent revisiting games I had played in the past (Mass Effect, Dead Rising 2, Rollercoaster Tycoon, World of Warcraft) or continuing to play multiplayer games that I started playing a year or two before last (Borderlands, League of Legends). This leaves us with a fairly sparse list of eligible games, and a tough decision on which games will make my top five. But hey, that's why they pay me the big bucks, right?
Here's the list of eligible games for my 2011 Game of the Year:
Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire
PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria
Playstation 3
Call of Duty - Black Ops
Demon's Souls
Xbox 360
Dead Rising 2: Case West
Magic 2012
Here's the list of eligible games for my 2011 Game of the Year:
Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire
PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria
Playstation 3
Call of Duty - Black Ops
Demon's Souls
Xbox 360
Dead Rising 2: Case West
Magic 2012
Labels:
Game Boy Advance,
Games of the Year,
PC,
Playstation 3,
Video Games,
Xbox 360
Wednesday, January 25, 2012
The Year That Will Be...2012
In all likelihood, if you're reading this post, you read my recent post summarizing my 2011. In re-reading it, I noticed that the blog might've come across slightly more negatively than I intended. While 2011 was by no means a rousing success, it certainly had its bright spots. Some I'm happy to talk about, some I'd rather not talk about, and a few I can't really remember. But enough that I should probably look back on the year a little more fondly than I do. And maybe, from a farther vantage point (aka in the future), I will.
But for today, we'll look into the near future, and make plans for 2012. Not concrete plans (though I did cash in on my concrete plans to visit Disney World last week), but a variety of..."intentions." I won't call them resolutions, because I feel like resolutions are either too vague (eat better, exercise more, be less of a racist asshole) or too easily dismissed as impossible after six weeks (see the previous list). I like the word "intentions," because it captures my sentiments. I intend to do these things.
What things, you ask? I'm not telling.
Not now, at least. I have written them down, and I even created a little worksheet for myself to track some of them. But some of them are too personal, and some are irrelevant to most of you. Most of all, though, I've found that I rely far too heavily on other people for my happiness. Involving other people right from the get-go just sets me up for disappointment, when I don't get two dozen emails and comments regarding my list.
But, because I like living in the limelight, I'll give you a little glimpse into my list of intentions. If you're looking for "train a team of guinea pigs to row a tiny boat" though, you may be disappointed.
- I am hoping to get myself back on the fitness train. I had a real nice first half of the year in 2011, but I undid way too much of that good work over the second half. I'm not sure exactly how I'm going to do it, but I'm going to try to find a way to get myself back on that horse.
- Similarly, the first half of last year I spent a lot of time working on creating a board game. I even had a test playthrough of the rough draft. The playthrough was informative, though it ended up with me deciding that the concept had to be split into two different games. My goal this year is to finish one of those games.
- I also want to be more social this year. I have a couple different concepts on how to make that happen which I won't go into, but the general idea is to get out more and do more.
Whether or not I'll be successful at these and my other, private or uninteresting goals remains to be seen, but no matter what, I hope to have an enjoyable and productive 2012, and I wish the same for all of you.
Also I hope the world doesn't end.
But for today, we'll look into the near future, and make plans for 2012. Not concrete plans (though I did cash in on my concrete plans to visit Disney World last week), but a variety of..."intentions." I won't call them resolutions, because I feel like resolutions are either too vague (eat better, exercise more, be less of a racist asshole) or too easily dismissed as impossible after six weeks (see the previous list). I like the word "intentions," because it captures my sentiments. I intend to do these things.
What things, you ask? I'm not telling.
Not now, at least. I have written them down, and I even created a little worksheet for myself to track some of them. But some of them are too personal, and some are irrelevant to most of you. Most of all, though, I've found that I rely far too heavily on other people for my happiness. Involving other people right from the get-go just sets me up for disappointment, when I don't get two dozen emails and comments regarding my list.
But, because I like living in the limelight, I'll give you a little glimpse into my list of intentions. If you're looking for "train a team of guinea pigs to row a tiny boat" though, you may be disappointed.
- I am hoping to get myself back on the fitness train. I had a real nice first half of the year in 2011, but I undid way too much of that good work over the second half. I'm not sure exactly how I'm going to do it, but I'm going to try to find a way to get myself back on that horse.
- Similarly, the first half of last year I spent a lot of time working on creating a board game. I even had a test playthrough of the rough draft. The playthrough was informative, though it ended up with me deciding that the concept had to be split into two different games. My goal this year is to finish one of those games.
- I also want to be more social this year. I have a couple different concepts on how to make that happen which I won't go into, but the general idea is to get out more and do more.
Whether or not I'll be successful at these and my other, private or uninteresting goals remains to be seen, but no matter what, I hope to have an enjoyable and productive 2012, and I wish the same for all of you.
Also I hope the world doesn't end.
Labels:
Board Games,
Diet,
Exercise,
Projects,
Video Games
Thursday, January 5, 2012
The Year That Was...2011
So, 2011 is behind us. For some of us, it was a year of rebirth and renewal, excitement and adventure, accomplishment and...well, doesn't matter, wasn't that for me. Aside from a few invaluable new friends and my little weight loss excursion, 2011 was really just another year gone by for me.
Note: This post will only look back on 2011. My intentions for 2012 will be posted in a future blog.
Looking back inside the scope of the blog, I notice a few things. First, I didn't really do much reviewing of books or TV shows. I didn't review much literature because I really only read a half-dozen books last year. And I didn't review TV shows because it's so rare that you watch the entire run of a TV show that you haven't already seen. I think I watched the full series of three shows last year, and only two of which had I seen for the first time: Dead Like Me and Sports Night. The other was Star Trek: The Next Generation, which was obviously fantastic, but I had mostly already seen.
I did review a fair number of movies. Seventeen, if we're being specific...and there's really no reason not to be, when you have the number. There were movies that I liked a lot that I didn't review. Why? I think because reviewing movies doesn't really speak to me. It's a subjective, arbitrary exercise, and it's tough for me to aggressively analyze and judge a movie, when I'm pretty okay with most movies. I like some more than others, of course. But trying to write up a full blog post about my feelings for a movie never felt right. Something to think about going forward.
I did play some games this year, though, I don't know, I feel like I didn't "accomplish" anything with regards to video games. I played a lot of games I'd already played pretty heavily (NHL '09, Mass Effect, Dead Rising 2, League of Legends), and spent a good deal of time on Terraria, which you can't really beat. I enjoyed all of this time, but there's a certain satisfaction that comes from defeating a game that has a definite endpoint.
The weight loss competition between me and Nick was a definite highlight of the year, not just because I was able to lose some weight, but also because it created mandatory parties every month for six months. It seems like people don't throw parties often enough these days, or maybe I'm just hanging out with the wrong crowd, but I do like parties. I order you all to throw more parties, and invite me.
I'll be posting my brand new Top 5 Movies of the Year post sometime soon, and I'll start the process of examining my year in video games, so look for that series of annual posts as well. Finally, I'll be posting a sort of New Year's Resolutions blog this month, a little less public than a lot of people make their resolutions, and some of my intentions will be kept to myself, but I'll share some of my plans with the four of you who happen upon my blog in the next three months. So, look forward to that.
See ya, 2011.
Note: This post will only look back on 2011. My intentions for 2012 will be posted in a future blog.
Looking back inside the scope of the blog, I notice a few things. First, I didn't really do much reviewing of books or TV shows. I didn't review much literature because I really only read a half-dozen books last year. And I didn't review TV shows because it's so rare that you watch the entire run of a TV show that you haven't already seen. I think I watched the full series of three shows last year, and only two of which had I seen for the first time: Dead Like Me and Sports Night. The other was Star Trek: The Next Generation, which was obviously fantastic, but I had mostly already seen.
I did review a fair number of movies. Seventeen, if we're being specific...and there's really no reason not to be, when you have the number. There were movies that I liked a lot that I didn't review. Why? I think because reviewing movies doesn't really speak to me. It's a subjective, arbitrary exercise, and it's tough for me to aggressively analyze and judge a movie, when I'm pretty okay with most movies. I like some more than others, of course. But trying to write up a full blog post about my feelings for a movie never felt right. Something to think about going forward.
I did play some games this year, though, I don't know, I feel like I didn't "accomplish" anything with regards to video games. I played a lot of games I'd already played pretty heavily (NHL '09, Mass Effect, Dead Rising 2, League of Legends), and spent a good deal of time on Terraria, which you can't really beat. I enjoyed all of this time, but there's a certain satisfaction that comes from defeating a game that has a definite endpoint.
The weight loss competition between me and Nick was a definite highlight of the year, not just because I was able to lose some weight, but also because it created mandatory parties every month for six months. It seems like people don't throw parties often enough these days, or maybe I'm just hanging out with the wrong crowd, but I do like parties. I order you all to throw more parties, and invite me.
I'll be posting my brand new Top 5 Movies of the Year post sometime soon, and I'll start the process of examining my year in video games, so look for that series of annual posts as well. Finally, I'll be posting a sort of New Year's Resolutions blog this month, a little less public than a lot of people make their resolutions, and some of my intentions will be kept to myself, but I'll share some of my plans with the four of you who happen upon my blog in the next three months. So, look forward to that.
See ya, 2011.
Labels:
Books,
Movies,
Review,
Video Games,
Weight Loss
Wednesday, June 15, 2011
Game Reviews, A New Book
I started playing Demon's Souls last night. Despite my brother's warnings, it was actually even more frustrating than I had expected. I must have died 25 times on the very first level. But when I finally beat the first boss, there was definitely a strong sense of accomplishment, which I assume is what they were going for.
I wanted to explain something here, though. I won't be reviewing video games as I "finish" them. Part of the reason is that it's difficult to say when you "finish" a lot of games. I beat Dead Rising 2 a while ago, but I still play it, and not even to get to things I haven't done. I've done pretty much everything there is to do; I just still like killing zombies. So declaring a game to be "completed" is kind of a vague thing.
The other, more important reason is that I'd prefer to leave the reviews for my annual Top 5 Video Games of the Year list. I expect that I'll do annual Top 5 lists for movies and books as well, but I'm okay with reviewing them as they come. BUT, incorporating the Top 5 lists is the main reason I pulled my ratings from the reviews I've already done. I want a little drama in the Top 5's.
Finally, I finished Twilight the other day, so I need a new book to read. I have a few to choose from, but I'm going to let you, the fans, decide. So I've posted a poll that will let you cast your vote for my next book. Shadow's Edge is the sequel to The Way of Shadows, which I reviewed here. Pawn of Prophecy is the first book in a five book epic fantasy series, which comes highly recommended. And New Moon I'm sure you're all familiar with as the second book in the Twilight series.
Choose wisely.
I wanted to explain something here, though. I won't be reviewing video games as I "finish" them. Part of the reason is that it's difficult to say when you "finish" a lot of games. I beat Dead Rising 2 a while ago, but I still play it, and not even to get to things I haven't done. I've done pretty much everything there is to do; I just still like killing zombies. So declaring a game to be "completed" is kind of a vague thing.
The other, more important reason is that I'd prefer to leave the reviews for my annual Top 5 Video Games of the Year list. I expect that I'll do annual Top 5 lists for movies and books as well, but I'm okay with reviewing them as they come. BUT, incorporating the Top 5 lists is the main reason I pulled my ratings from the reviews I've already done. I want a little drama in the Top 5's.
Finally, I finished Twilight the other day, so I need a new book to read. I have a few to choose from, but I'm going to let you, the fans, decide. So I've posted a poll that will let you cast your vote for my next book. Shadow's Edge is the sequel to The Way of Shadows, which I reviewed here. Pawn of Prophecy is the first book in a five book epic fantasy series, which comes highly recommended. And New Moon I'm sure you're all familiar with as the second book in the Twilight series.
Choose wisely.
Labels:
Books,
Playstation 3,
Review,
Top 5,
Video Games,
Zombies
Sunday, May 29, 2011
Zombie Games
If you've hung out with me, or if you've read some of my previous posts, you know I've got a special place in my heart for a good zombie video game. I'm also a big fan of the sandbox-style games like Grand Theft Auto and Morrowind that give you some flexibility and independence when it comes to game progression. So naturally, Dead Rising is among my favorite classic Xbox 360 games, and I've quickly embraced its sequels.
Well, there's another sequel coming, and I think I might be more excited about this one than any of the other stuff. It's called Dead Rising 2: Off The Record, and it's referred to as a "re-imagination" of Dead Rising 2 if the original game's Frank West were the protagonist, rather than Chuck Greene. This means that a lot of the same characters will be brought back from the original Dead Rising 2, but indications are that there'll be plenty of new characters as well, and new challenges to face.
At least as important is that Capcom has specifically indicated that they've been working on reducing the load times in the game, which was really the only complaint I had about it. The fact that they've mentioned it specifically means that they're willing to be held accountable for fixing it, and that's encouraging.
But that's not the only exciting game coming soon on the zombie front. I think everybody on the planet has seen this trailer for a game in development called Dead Island, and rightfully so. It's pretty creative, and the basis for the game is interesting enough on its own to generate a lot of hits. But now we've got an actual gameplay video out, and we can begin to see how this game is taking shape. And it definitely looks good.
It's a good time to want to smash zombies.
Well, there's another sequel coming, and I think I might be more excited about this one than any of the other stuff. It's called Dead Rising 2: Off The Record, and it's referred to as a "re-imagination" of Dead Rising 2 if the original game's Frank West were the protagonist, rather than Chuck Greene. This means that a lot of the same characters will be brought back from the original Dead Rising 2, but indications are that there'll be plenty of new characters as well, and new challenges to face.
At least as important is that Capcom has specifically indicated that they've been working on reducing the load times in the game, which was really the only complaint I had about it. The fact that they've mentioned it specifically means that they're willing to be held accountable for fixing it, and that's encouraging.
But that's not the only exciting game coming soon on the zombie front. I think everybody on the planet has seen this trailer for a game in development called Dead Island, and rightfully so. It's pretty creative, and the basis for the game is interesting enough on its own to generate a lot of hits. But now we've got an actual gameplay video out, and we can begin to see how this game is taking shape. And it definitely looks good.
It's a good time to want to smash zombies.
Sunday, May 22, 2011
What are you doing?
Remember those old Budweiser commercials, the "Wazzup" ones? And then remember the follow up they did with white guys and an Indian guy saying "What are you doing?" That was pretty funny.
Anyways, you might have noticed that I've reworked the layout a little bit, and added a new section on the right entitled "Currently..." It's basically a collection of the things I do when I get home from work. Not entirely, obviously. I still eat and sleep and walk and watch sports. And in fact, I watch a lot more TV than is notated there, but it's mostly new TV (Parks and Recreation, House, Kitchen Nightmares, etc). The TV shows in this section are the shows that have either already run their course and I'm watching after the fact, or are still on, but I'm catching up on.
What's in it for you, you ask? Well, on the off chance you're someone I ever actually see in person, you'll have some insight into potential topics of conversation. For example, "Hey Joe, I read you're playing some game called Magicka. Are you like 100% nerd, or are there a few strands of manliness somewhere in there?" See? Fun!
But seriously, we can talk about books or movies or games.
Additionally, I'll be posting a review of every movie and show I watch from here forward. Well, okay, not every movie and show. I'm not going to review Jurassic Park or Zombieland or The Office every time I watch them on Netflix (we're at I think 9 times for Zombieland...and many more than that for Jurassic Park). But every movie and show I watch for the first time, you can count on a review. And I just watched 28 Weeks Later for the first time today, so you can look forward to my thoughts on that film.
Sneak preview: not as good as the first one.
Anyways, you might have noticed that I've reworked the layout a little bit, and added a new section on the right entitled "Currently..." It's basically a collection of the things I do when I get home from work. Not entirely, obviously. I still eat and sleep and walk and watch sports. And in fact, I watch a lot more TV than is notated there, but it's mostly new TV (Parks and Recreation, House, Kitchen Nightmares, etc). The TV shows in this section are the shows that have either already run their course and I'm watching after the fact, or are still on, but I'm catching up on.
What's in it for you, you ask? Well, on the off chance you're someone I ever actually see in person, you'll have some insight into potential topics of conversation. For example, "Hey Joe, I read you're playing some game called Magicka. Are you like 100% nerd, or are there a few strands of manliness somewhere in there?" See? Fun!
But seriously, we can talk about books or movies or games.
Additionally, I'll be posting a review of every movie and show I watch from here forward. Well, okay, not every movie and show. I'm not going to review Jurassic Park or Zombieland or The Office every time I watch them on Netflix (we're at I think 9 times for Zombieland...and many more than that for Jurassic Park). But every movie and show I watch for the first time, you can count on a review. And I just watched 28 Weeks Later for the first time today, so you can look forward to my thoughts on that film.
Sneak preview: not as good as the first one.
Tuesday, April 26, 2011
Yes, dogfighting is bad, but...
I caught an article on Yahoo Sports today that reports how Michael Vick came out against an Android application called Dog Wars that allows users to raise and fight dogs.
First off, this is absolutely the thing Michael Vick should do. He still has work to do to repair his image with a lot of people, and taking this kind of stand only helps him. Additionally, it's a perfectly reasonable stance to take. Animal rights activists, animal lovers, and even just decent people will feel similarly about dogfighting.
I came away with two things here, though. First, it's a video game. Video games offer an overwhelming number of opportunities for players to engage in illegal activities: murder, battery, robbery, prostitution, and aggressive driving, plus plenty of missions in Warcraft and other RTS's that force you to engage in treason or even genocide. Part of the draw of playing a video game is being able to synthesize an experience that you'd never have in real life.
The second interesting bit is this line from the article: "Humane Society President Wayne Pacelle said, however, the game could be used as virtual training ground for would-be dogfighters." Not really though, right? I mean, we don't think there are dogfighting recruiters out there who see this app and think, "Finally, a digital way for our industry to appeal to the masses!"
Besides, that game already exists anyways, and kids are already playing it by the millions. It's called Pokemon.
First off, this is absolutely the thing Michael Vick should do. He still has work to do to repair his image with a lot of people, and taking this kind of stand only helps him. Additionally, it's a perfectly reasonable stance to take. Animal rights activists, animal lovers, and even just decent people will feel similarly about dogfighting.
I came away with two things here, though. First, it's a video game. Video games offer an overwhelming number of opportunities for players to engage in illegal activities: murder, battery, robbery, prostitution, and aggressive driving, plus plenty of missions in Warcraft and other RTS's that force you to engage in treason or even genocide. Part of the draw of playing a video game is being able to synthesize an experience that you'd never have in real life.
The second interesting bit is this line from the article: "Humane Society President Wayne Pacelle said, however, the game could be used as virtual training ground for would-be dogfighters." Not really though, right? I mean, we don't think there are dogfighting recruiters out there who see this app and think, "Finally, a digital way for our industry to appeal to the masses!"
Besides, that game already exists anyways, and kids are already playing it by the millions. It's called Pokemon.
Labels:
Electronics,
First Amendment,
Sports,
Video Games
Friday, February 11, 2011
2010 Games of the Year #1 - League of Legends
With apologies to Chip, League of Legends is my Game of the Year.
League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.
The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.
The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.
Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.
The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.
In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!
League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.
The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.
The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.
Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.
The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.
In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!
Labels:
Games of the Year,
PC,
Review,
Top 5,
Video Games
Thursday, February 10, 2011
2010 Games of the Year #2 - Recettear: An Item Shop's Tale
From the moment I saw the title of this game on Steam, I was intrigued. One of my favorite aspects of World of Warcraft is the buying and selling that goes on in the auction house, so a game that transfers focus onto that aspect is definitely going to draw my attention. But even with my interest piqued, I didn't expect to love the game as much as I have.
You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.
Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.
The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.
And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.
You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.
Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.
The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.
And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.
Labels:
Games of the Year,
PC,
Review,
Steam,
Top 5,
Video Games
Wednesday, February 9, 2011
2010 Games of the Year #3 - Dead Rising 2
This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.
I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.
So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.
First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.
Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.
I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.
So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.
First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.
Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.
Labels:
Games of the Year,
Review,
Top 5,
Video Games,
Xbox 360,
Zombies
Tuesday, February 8, 2011
2010 Games of the Year #4 - Mass Effect
From the first day Mass Effect came out, my brother has told me, "This is your kind of game, dude." Three years later, I finally decided to give it a shot, and I was very pleased with the results.
I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.
The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.
For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.
And hey, any spot on the list is pretty good.
I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.
The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.
For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.
And hey, any spot on the list is pretty good.
Labels:
Games of the Year,
Review,
Top 5,
Video Games,
Xbox 360
Monday, February 7, 2011
2010 Games of the Year #5 - World of Warcraft - Cataclysm
Some of you know that I've spent quite a lot of time playing World of Warcraft this past year, and certainly plenty of time after the most recent expansion. It's possible that I put more hours into WoW over the past year than any other game. It would seem logical for the most-played game to be #1 or #2 on my annual list.
But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.
Here are some notable features that I associated with the expansion when evaluating it for this award:
Check in tomorrow for the #4 game of 2011.
But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.
Here are some notable features that I associated with the expansion when evaluating it for this award:
- Two new races: goblins and worgen - I've been hoping for the opportunity to play as goblins for a while, so this was a nice feature. However, I had sort of been hoping that the goblins would be a third, unassociated faction, rather than part of the Horde. So, my excitement was tempered.
- New zones, new dungeons - I've seen some of the starting areas for goblins and worgen, haven't seen any of the 81-85 zones, and likely won't for a long time, if ever. My style is to play several characters, rather than push one up to max level.
- New secondary skill, Archaeology - I haven't gotten high enough with it to know if it's actually useful, but I do like digging up fossils on a basic level, so it's a good addition.
- Totally revamped classes - This was the most important part of the equation, and the part that brought the expansion into my top 5.
Check in tomorrow for the #4 game of 2011.
Labels:
Games of the Year,
PC,
Top 5,
Video Games,
WoW
Sunday, January 30, 2011
Games of the Year - 2010 Eligible List
In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.
As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.
This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.
GameCube
Mario Golf: Toadstool Tour
PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm
Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense
I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.
Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.
As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.
This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.
GameCube
Mario Golf: Toadstool Tour
PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm
Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense
I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.
Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.
Labels:
GameCube,
Games of the Year,
PC,
Review,
Top 5,
Video Games,
WoW,
Xbox 360
Friday, January 28, 2011
Rollercoaster Tycoon
As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
- The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
- The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
- Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
- People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
- Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
- The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
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