Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Tuesday, February 14, 2012

2011 Games of the Year #1 - Terraria

There are two things I like in video games: I like making stuff, and I like blowing stuff up. Terraria offers both options in spades, so I like Terraria. A lot, in fact. Enough to net the #1 spot on my games of the year list for 2011.

Terraria is reminiscent of Minecraft, but it's got a few aspects that I think set it apart, positively. First, Terraria has a bit more direction for you. There are feats to accomplish, and rewards for doing so:
  • Build a house? You now have somewhere safe from zombies when night falls, and a place for NPCs to hang out.
  • Shatter an evil orb? A meteorite may fall from the sky, giving you access to a unique resource to craft better armor and weapons.
  • Defeat Skeletron, a floating skeleton head and a pair of bony hands? The tailor is free of his curse, and can offer you his wares.
Additionally, Terraria is 2D, rather than Minecraft's 3D nature. Certainly there is value to the 3D system, but adding the third dimension also adds another level of trickiness to the game, and at least in my limited experience, another level of frustration in building. Also, by using a 3rd-person point of view, with a standard mouse cursor, it's much easier to be able to build what you're actually trying to build, without having to constantly mine and place blocks (I cite my crafted version of Air Man as an example).

Finally, and I may get some detractors here, but I think Terraria's just a better-looking game. The graphics are eye-pleasing if simplistic, and everything is crisp and easy to see. It may run on basically Super Nintendo graphics, but the Super Nintendo did alright. I don't remember people ever complaining that Final Fantasy III didn't look good enough.

Terraria's got a nice flavor when played multiplayer, as it adds in that level of panic that all good multiplayer needs. You can work together to take down bosses, and cover each other while harvesting the lands resources. It's also got a PvP option, though I've never used it. But I could see it being fun, in the right circumstances.

More than anything, I like Terraria's potential. The game has received two huge updates since I purchased it last year, and I've read plenty of articles of people talking about their gaming experiences, and sharing their creations. I've really enjoyed what I've seen so far, and I'm excited about how much more it can be.

Oh. And as always...fuck Valentine's Day.

Monday, February 13, 2012

2011 Games of the Year #2 - Dead Island

As someone who's got a history of liking zombie games, I looked forward to Dead Island for a while. From Left 4 Dead to Dead Rising, and through a plethora of lesser games, I've always been on the lookout for another zombie game. Something about killing zombies just feels gratifying, more so than Nazis or wild beasts. It's like I'm doing God's work...

Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.

But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.

One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.

Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.

Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.

Friday, February 10, 2012

2011 Games of the Year #3 - Magic 2012

As Anthony put it, "The game so nice you bought it twice!"

Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.

The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.

The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.

The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.

It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.

In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.

It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.

Wednesday, February 8, 2012

2011 Games of the Year #4 - Jolly Rover

There was no way I could've predicted this game making the top five list at the beginning of the year. There was also no way I could've predicted this game making my top five when I actually started playing the game. Jolly Rover wasn't striking off the bat, and it wasn't a particularly long, or challenging, or immersive game. And yet, all those aspects seemed to work together just fine to create a perfectly enjoyable game.

Jolly Rover is a point-and-click adventure game, like the old King's Quest and Police Quest games. Your character is a poor, scrawny little pirate dog, so you can't use brute force or high tech gadgets to accomplish your goals. You have to use your wits, your instincts, and the occasional input from your chirpy little parrot, who gives you clues if you give him a cracker.

Anyways, you move through your mission...quest...thing, meeting characters, getting bullied, and making funny asides. The puzzles are fairly interesting, and the jokes are actually quite witty. As I said, the game isn't an epic, but that actually works in its favor. The humor might run thin over a 14-hour game, but for just a few hours, it stays fresh and fun.

The one half-complaint I have about the game is that you can't lose. I don't mean that you have to start over if you fail; I mean that you literally aren't allowed to do anything that would cost you the game. In this regard, Jolly Rover is more of a cinematic experience than a game. But you definitely don't feel like you're not part of the adventure.

The best thing I can say about Jolly Rover is that it reminded me how much fun I used to have playing point-and-click adventure games. It was a fun, quick experience that I'm glad to have had.

Tuesday, February 7, 2012

Games of the Year - 2011 Eligible List

Last year was a much different year than previous years as far as my video gaming, the big difference being that I really didn't play much in the way of "new" games. Most of my gaming time was spent revisiting games I had played in the past (Mass Effect, Dead Rising 2, Rollercoaster Tycoon, World of Warcraft) or continuing to play multiplayer games that I started playing a year or two before last (Borderlands, League of Legends). This leaves us with a fairly sparse list of eligible games, and a tough decision on which games will make my top five. But hey, that's why they pay me the big bucks, right?

Here's the list of eligible games for my 2011 Game of the Year:

Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire

PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria

Playstation 3
Call of Duty - Black Ops
Demon's Souls

Xbox 360
Dead Rising 2: Case West
Magic 2012

Sunday, May 22, 2011

What are you doing?

Remember those old Budweiser commercials, the "Wazzup" ones? And then remember the follow up they did with white guys and an Indian guy saying "What are you doing?" That was pretty funny.

Anyways, you might have noticed that I've reworked the layout a little bit, and added a new section on the right entitled "Currently..." It's basically a collection of the things I do when I get home from work. Not entirely, obviously. I still eat and sleep and walk and watch sports. And in fact, I watch a lot more TV than is notated there, but it's mostly new TV (Parks and Recreation, House, Kitchen Nightmares, etc). The TV shows in this section are the shows that have either already run their course and I'm watching after the fact, or are still on, but I'm catching up on.

What's in it for you, you ask? Well, on the off chance you're someone I ever actually see in person, you'll have some insight into potential topics of conversation. For example, "Hey Joe, I read you're playing some game called Magicka. Are you like 100% nerd, or are there a few strands of manliness somewhere in there?" See? Fun!

But seriously, we can talk about books or movies or games.

Additionally, I'll be posting a review of every movie and show I watch from here forward. Well, okay, not every movie and show. I'm not going to review Jurassic Park or Zombieland or The Office every time I watch them on Netflix (we're at I think 9 times for Zombieland...and many more than that for Jurassic Park). But every movie and show I watch for the first time, you can count on a review. And I just watched 28 Weeks Later for the first time today, so you can look forward to my thoughts on that film.

Sneak preview: not as good as the first one.

Friday, February 11, 2011

2010 Games of the Year #1 - League of Legends

With apologies to Chip, League of Legends is my Game of the Year.

League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.

The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.

The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.

Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.

The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.

In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!

Thursday, February 10, 2011

2010 Games of the Year #2 - Recettear: An Item Shop's Tale

From the moment I saw the title of this game on Steam, I was intrigued. One of my favorite aspects of World of Warcraft is the buying and selling that goes on in the auction house, so a game that transfers focus onto that aspect is definitely going to draw my attention. But even with my interest piqued, I didn't expect to love the game as much as I have.

You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.

Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.

The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.

And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.

Monday, February 7, 2011

2010 Games of the Year #5 - World of Warcraft - Cataclysm

Some of you know that I've spent quite a lot of time playing World of Warcraft this past year, and certainly plenty of time after the most recent expansion. It's possible that I put more hours into WoW over the past year than any other game. It would seem logical for the most-played game to be #1 or #2 on my annual list.

But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.

Here are some notable features that I associated with the expansion when evaluating it for this award:
  • Two new races: goblins and worgen - I've been hoping for the opportunity to play as goblins for a while, so this was a nice feature. However, I had sort of been hoping that the goblins would be a third, unassociated faction, rather than part of the Horde. So, my excitement was tempered.
  • New zones, new dungeons - I've seen some of the starting areas for goblins and worgen, haven't seen any of the 81-85 zones, and likely won't for a long time, if ever. My style is to play several characters, rather than push one up to max level.
  • New secondary skill, Archaeology - I haven't gotten high enough with it to know if it's actually useful, but I do like digging up fossils on a basic level, so it's a good addition.
  • Totally revamped classes - This was the most important part of the equation, and the part that brought the expansion into my top 5.
The changes they made to the classes, specifically to the paladin class, were tremendous. Long ago, I made a dwarf paladin, and I grew to be disinterested in him. He just didn't have the fun factor that some of the other classes had (rogues, hunters, etc). But with the revamped skills and talent trees, paladins became, in my opinion, the most fun class. So fun that I'd guess that paladins are my two most played characters.

Check in tomorrow for the #4 game of 2011.

Sunday, January 30, 2011

Games of the Year - 2010 Eligible List

In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.

As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.

This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.

GameCube
Mario Golf: Toadstool Tour

PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm

Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense

I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.

Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.

Friday, January 28, 2011

Rollercoaster Tycoon

As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.

This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.

This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
  • The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
  • The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
  • Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
  • People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
  • Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
  • The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
What about you guys? Got any of your own advice? Post it in the comments.

Friday, April 2, 2010

Music Visualizations

So I was listening to some music today at the office (OC Remixes, of course), and I use Windows Media Player at work. I watched the visualization briefly, but it didn't seem to offer much of a matchup to the music. So my question to all of you is, do you guys know of any good visualizations out there? Obviously I'll put Google to work and see if I can't come up with something worthwhile, but I'd be appreciative if anyone has got a visualization they can recommend that really shines. Mostly, I'm just looking for something that does a good job of matching up with the music.

Anybody?

Sunday, February 14, 2010

2009 Games of the Year

And so, as we bid farewell to another essentially worthless year, we look back on the video games that helped us pass the time between sleeps.

My 2009 Top 5 Games of the Year:

5. Saints Row 2


I don't often anticipate new games, and even less often do I actually purchase a game within the first month of its release. But I so deeply enjoyed the original Saints Row that I felt compelled to spring for the sequel immediately. The fact that Best Buy had it on sale for $40 for the first week tipped the scales, and I bought my only new game of the year.

It didn't disappoint. Saints Row 2 has a lot of the same game mechanics as the Grand Theft Auto series, but on a much less realistic level. From hairpin turns to flaming ATVs, it's a more fun and funny take on the sandbox style game. I enjoyed the game thoroughly, and while the best feature from the original Saints Row (insurance fraud) was sort of bastardized for this version of the game, everything else was improved. Good for number five on the list.

4. Plants vs. Zombies

In looking back at the year, I'm glad I was able to include a PC game. I spent a good amount of time playing Civilization II and Rollercoaster Tycoon, but neither of those qualifies as a "new" game for me; I've been playing them since high school.

My cousin Michael posted in his AIM profile a video from the game (this video, specifically), and I was intrigued. I did a little research, and the game turned out to be a tower defense game, where you plant plants to kill zombies. The premise is simple, the execution is fantastic. There are funny little parts like the descriptions of different zombies and plants, but it's also got a good deal of strategy involved. Between the Story mode, where you face off against progressively more challenging waves of zombies, and the Puzzle and Mini-Game modes, there's plenty of variety to keep you coming back for more.

I'm always happy when I can get a lot of play out of a $10 purchase, and PvZ made me happy.

3. Gears of War

No, not Gears of War 2. The original Gears of War. The first time I played this game, I played the first level on two-player with my brother, and I really didn't see what all the fuss was about. The controls felt clunky, the action seemed slow, and while the graphics were nice, they weren't enough to carry the game alone. So it got sent back to the minors, maintaining its rookie eligibility until this past year, when I called it back up to the show, this time just playing one-player.

The difference was night and day. While the first level was still kind of tough to get into, the game blossomed into a more action-oriented version of Metal Gear Solid, one of my favorite games of all time. The futuristic/alien component allowed the developers to create a variety of terrifying enemies, each requiring a different strategy. Some are small and fairly easy to dispatch, others are tough and require some caution. Then there's the occasional huge boss enemy with a minute weak point to exploit. And some enemies you just avoid, and focus on staying alive. The game really strikes a great balance between ass-kicking and discretion.

I haven't played the game online at all yet, mostly because I'm wary of getting waxed. I can enjoy myself while not being the best player in the game, but it's a bit tougher when you're the worst player in the game, and I find myself falling into that category more often than not. Still, I'll likely be giving the online component a shot at some point this year, because I really did enjoy the campaign. But I'm not holding out much hope for doing particularly well.

2. MLB Front Office Manager 2K9

When I first heard about MLB Front Office Manager 2K9, I had just finished reading Moneyball, and was completely in the mindset of how to create a baseball team. As such, I was in a perfect mental place to be an early adopter of the new (and hopefully long-lived) franchise. Chip and I used to play Madden 2005 and ignore the actual football games, just doing the team management part. I loved it, and I expected to love this game as well.

I remember buying the game at GameStop the day it came out. I asked the clerk to ring me up for it, and she said, "You know it got really terrible reviews, right?" I hadn't read any reviews, and had no intention of reading them or listening to them regardless. I was buying the game that day, and that was that. I brought it home, and so began a run with the Washington Nationals that continues today.

The game isn't without its flaws. Other teams seem to get fed up with their players at a frightening pace, and they'll cut players who are very early in very long and very large contracts. Just by watching the waiver wire and free agency, I picked up Scott Kazmir, Joba Chamberlain, Jonathan Papelbon, and Joakim Soria. Not exactly the kind of talent you'd normally find sitting around waiting for a phone call. Even though the system isn't perfect, though, the game is just fun to play. And as you may remember from my description of Gears of War, I love finding and exploiting weaknesses in my opponents. And as you may remember from my other blog, I love baseball.

1. Dead Rising

I had thought about purchasing Dead Rising on several different occasions, but had trouble bringing myself to lay the money down. I finally downloaded a demo, and played it briefly (maybe five minutes?) before deciding to purchase the game. Cousin Michael was there. For all the time it took me to decide on the purchase, it was one I'm very glad I made.

The game plays sort of like a Grand Theft Auto clone, with a third-person view and relative freedom within the game's setting (a small town shopping mall). By the game's title, you can guess what's going on in the mall: zombies. It's your job to, well, actually, all you have to do to complete the game is survive for three days. You can ignore everything else, stay in the safe room, and receive an ending after 20-30 hours of gameplay, but that's not fun at all. Besides, there's a mystery to solve: where did these zombies come from? Also, there are folks to find and rescue all throughout the mall, and if a hero like you doesn't do it, no one else will.

The most fun part of the game for me, though, is the way it handles new games. Say you get to a point in the game that you just can't beat ("the convicts" is often a trouble spot). In most games, you'd have to re-load an old game, or start over from scratch. In Dead Rising, you can start a new game, but keep your character's level progression (which means keeping your expanded health bar, physical strength boosts, inventory space, and special moves). So even if you get stuck, you can restart your game and have gotten something out of your previous efforts. I like that.

Also the zombie-killing is fun, and there's something gratifying about saving dozens of innocent folks from certain doom. The sequel is supposed to come out in 2010, and it may be one of those rare games that I purchase new. We shall see.

Oh, and fuck Valentine's Day.

Wednesday, January 27, 2010

Games of the Year - 2009 Eligible Games

I don't play games new. I just don't find myself willing to shell out $60 to play something right when it's released, when inevitably I'll be able to purchase it for $40 (or less) in a year or so. Technology doesn't move so fast that 2008 Xbox 360 games are useless in 2009.

In the spirit of my cheapskate nature, I've come up with my own way to mention the best games of last year. Certainly I'm in no position to evaluate the best new games in 2009, but there were many games new to me in 2009 that I enjoyed to varying degrees. So, I'd like to list out the games that used up their "rookie" eligibility during the 2009 calendar year, sorted by system:

Xbox 360
Army of Two
Call of Duty 4: Modern Warfare
Crackdown
Dead Rising
Elder Scrolls 4: Oblivion
Gears of War
Guitar Hero III
Halo 3
Lego Indiana Jones
MLB Front Office Manager 2K9
NBA Street: Homecourt
NHL '09
Saints Row 2

PC
Plants vs. Zombies

PS2
Gran Turismo 4

I will post my Top 5 Games of the Year for 2009 on February 14th, because fuck Valentine's Day.

Monday, January 25, 2010

League of Legends

A few months back, I mentioned that a game called League of Legends had just been released. It's a free-to-play PC game that combines the interface of a real-time strategy (like Warcraft III) with the gameplay of a shooter (like Halo 3). It's an objective-based game between two teams of 1-5 "champions" each. Each side has a computer-controlled team that sends waves of foot soldiers towards the enemy base through three lanes. The champions disperse into lanes and try to push through the opposing soldiers and champions, through multiple fortifications, to destroy the enemy base.

At the beginning of each game, each player, or "summoner," selects one champion, and each champion has its own distinct abilities and characteristics. Some are ranged, others are melee. Some champions are sturdy, others are frail. Some are designed for sieging towers, or sneaking up on enemy champions, or healing and augmenting allies. There's a champion for just about every gamer's attitude. There are 40+ champions, but only 10 are free to use at any given time (more on this later).

You gain experience and gold from defeating soldiers, champions, and defense towers. Experience goes towards gaining levels, which unlock more skills and increase your champion's health. Gold can be used to purchase equipment to make your champion even more powerful. Towards the end of a game, most champions can cut through an entire wave of soldiers without much difficulty.

Each game starts with your champion at level one. However, your summoner (that is, you) gains experience as well with each game you play. As your summoner gains levels (levels that endure from game to game), you earn small bonuses that apply to any champion you use. Additionally, with each game you play, you earn "influence points" (IP for short). IP can be used to purchase runes, additional boosts that again apply to any champion. You can also use IP to permanently unlock champions, adding them to the rotating group of 10 champions that are available for free. It's generally worth the investment of a few hundred IP (you earn 50-300 IP per game) to find a character you can get comfortable using and can use anytime.

You do also have the option of paying real money for Riot Points, which can be exchanged for champions, alternate champion skins, and temporary boosts to your summoner's XP or IP gains from playing. In my experience, though, the game is plenty fun without spending any real money, and you'll want to try out many of the different champions anyways to find out who you like. The rotating free champion system is the perfect mechanism to make this happen.

The game isn't perfect. The matchmaking system still seems to pit me (an average player) against elite players with too much regularity, but that's better than not pitting me against anyone at all, so I'll tolerate the occasional beat down. Plain and simple, it's a fun game that lends itself perfectly to teamwork and trash-talking, two things that you simply must have when you play a game with friends.

Interested? Go here to create your free account!

Thursday, July 9, 2009

What Is Up?

When I think about why I'm making this blog post, I'm reminded of a memorable quote from my all-time favorite show, The West Wing:

SAM
I think this press conference is about our future.

BARTLET
I think this press conference is about we haven’t had a press conference in a while.

The truth is, there's really nothing too exciting going on, nothing I feel the need to comment on. I just know I haven't written in a while, so here we go.

My pants don't fit anymore. It's in a good way; that is, I've lost enough weight that my pants are too loose, but the actual problem is the same. My pants don't fit anymore. I can get by with them for a little while longer, but the reality is that I'm going to look a little bit silly until I get some new ones.

What does this mean for my recently begun job search? I'm not sure. You're supposed to wear a suit to interviews, and I haven't tried on my suit in a few months. That's second on my to-do list for when I leave work today. Number one on that list is to buy some chewy chocolate chip cookies for my sister. I unknowingly ate the last of her stash (it was in the kitchen, how could I know?), and because I feel her pain on people devouring any food you leave in the kitchen, I'm gonna grab her a box or bag or whatever. Shhh, don't tell her. Everybody likes surprises.

Top 5 Games I've Been Playing Recently
  1. The Elder Scrolls IV: Oblivion (Xbox 360) - I played Morrowind (the prequel to this game), and was almost immediately frustrated with its lack of direction. Oblivion has only slightly more direction, but it was enough for me, and now I'm hooked. Perhaps the best evidence of its quality is that I'm playing it with almost no interest in stacking achievements. I'm playing the game just to play the game. It's wild.
  2. Army of Two (Xbox 360) - I've been playing online with Patrick, both of us looking to pick up some achievements, and it's been a blast. We're both willing to acknowledge when we mess up, and we both mess up a fair amount. But when the cooperation pays off, it's very gratifying.
  3. Diablo II (PC) - Kicking it old school, I've always liked the game, and I've talked Chip into giving it a shot. I'm finding out, though, that my desk at home isn't set up very well, ergonomically speaking. Gotta work that out before it hurts my shoulder even more. Anyways, looking forward to giving the game another go-around. Treasure-hunting is my kind of fun.
  4. Left 4 Dead (Xbox 360) - I don't play it as much as some people (Patrick and Nick), but it's fun enough. My only qualm, and one that will likely be resolved in the upcoming sequel, is that I suck, and I keep getting matched up against people who are pretty good, so it's embarrassing when I play online. Hopefully Left 4 Dead 2 will have an actual matchmaking system, rather than just throwing people together.
  5. Destiny of an Emperor (NES) - Remember when I said I was kicking it old school by playing Diablo II? This is a little bit older school. It's an RPG based in ancient China, and while I prefer the more conventional Nintendo RPGs like Final Fantasy or Dragon Warrior, it's still a fairly fun game. Plus I'm far enough into it now that I want to take it all the way.

EDIT: In the original version of this post, I had an incorrect statement about Epic. This post has been updated to remove that inaccuracy.

Monday, June 29, 2009

New Radio / New Music?

I had my radio conk out a couple weeks ago, and just recently got a new one installed. It's got an auxiliary input (for an iPod or mp3 player) as well as a USB connector (for flash drives). A lot of people have already got those features in their cars, but for me this is a whole new world. I don't have to make CDs anymore (though I'm sure I will).

All of that is an extremely boring lead-up to me saying I'm going to finally get a chance to listen to more music. The sheer amount of music I have at my disposal is staggering; it's time for me to delve into the archives to find some gems.

I'm currently working with my brother's Creative Zen Touch, but I've run into a compatibility issue. The mp3 player is older, and doesn't have a Vista-compatible driver. And of course, I was too cheap to pay the extra $100 to have XP installed on my new computer, and just accepted Vista (which every day seems like a bigger mistake). So in order to update the content on the Zen, I have to use an older computer, which means I'm transferring music files from my main computer to an external hard drive, then to the older computer, and finally to the mp3 player. What kind of joke-ass operating system can't use drivers from its predecessors?

The other option is to just use flash drives, but the storage capacity on the ones I already own isn't exactly overwhelming. I've got a 2 GB one that I use for my personal work, and a 512 MB one that I've had forever and I'm unsure as to how much longer it'll work. Oh, and I have a 256 MB one that went through a washing machine, still works, but I don't trust.

So my options are
  • Use mp3 CD's, storage capacity of 700 MB apiece.
  • Use my old flash drives, storage capacity of 512 MB.
  • Use the Zen Touch, and commit to spending 15-20 minutes in file transfers every time I want to change the music.
  • Buy a new flash drive or two with greater storage capacity.
  • Buy a new mp3 player.
For the time being, I think I'll use the old flash drives, but I'm going to start prowling the Internet for cheap flash drives and mp3 players, and wait for something to pop out at me.

Top 5 Artists Whose Music I'm Going to Explore Now:
  1. Kiss - Plundo has been a fan of Kiss for as long as I can remember, and I've added a song once every year or two to my regular rotation (I Was Made For Lovin' You, then Detroit Rock City, most recently Love Gun). It's time to get knee deep and see if these boys can play.
  2. Rush - I've heard songs by Rush I've liked, and songs I haven't. I enjoy progressive rock as a genre, though, and Rush is allegedly one of the best. It's only fair that I give them a legitimate chance.
  3. Pharoahe Monch - While I've cooled off on rap as a whole, I still enjoy the occasional foray, and Pharoahe Monch seems to be my most frequent target. He just rhymes everything. It's pretty impressive.
  4. O.A.R. - Know thy enemy.
  5. Yes - Another "prog rock" band, but I've only heard maybe two songs from Yes. They seem to skew a little bit more towards standard music than Rush, so I actually expect to like more Yes songs, but I feel like I need to listen to more Rush.

Wednesday, June 10, 2009

Top 5 Video Games I've Played in the Past Week

With the forum not pulling in a lot of traffic, I figured I'd post my Top 5 lists on here from now on. We'll kick it off with something completely transient and random.

Top 5 Games I've Played in the Past Week
  1. Rock Band 2 - What can I say? I love the bastard.
  2. Army of Two - I played it online for the first time last week, and it's kind of intriguing. Plus I've still got hundreds of achievement points to earn.
  3. Pizza Tycoon - It's losing steam, though, as the sheer number of stores is getting tough to manage.
  4. Guitar Hero III - It's not perfect, but the basic tenets are up my alley...figuratively.
  5. Grand Theft Auto IV - I may be done with the story part of the game, but there's still plenty to do (and destroy) in Liberty City.

Tuesday, June 2, 2009

Week 10 Fitness Wrap-Up

Not much new to discuss, but it's time to face the music and allow myself to be accountable. It's better than the secret weigh-in I had last time, but not by much. I'm just so easily seduced by tasty food; it's my Achilles' heel.

Pizza Tycoon

I did rediscover a game I've enjoyed on several occasions, Pizza Tycoon. It's a simulation game that puts you in the role of (surprise surprise) a pizza restaurant entrepreneur. You start out with a little money and a dream, and you open a pizza restaurant to start living that dream. The game isn't terribly intuitive, and I'm still having trouble figuring out how exactly people like their pizza, but I do well enough to bring in customers.

The "Tycoon" might elicit thoughts of Rollercoaster Tycoon, but this game is a much less refined program. Still, it's pretty complex, and while some things are a little mysterious (like how much money I actually have), there's enough that can be figured out to make for a fun time. I've got seven restaurants now, and I just made my first 100 rated pizza last weekend at Mike's place. So, yeah, I'm pretty good.

Week 10 weight: 314.0 lbs



Friday, May 8, 2009

Week 6.5 Fitness Wrap-Up (and other stuff)

Alright, truth time. I haven't posted a blog in a while because I've been a little scared to step on the scale. I've been a lot more lax with the diet, and with the basement getting worked on, I haven't had the easy access to lift weights or do any Rock Band drumming. For the most part, I've been completely inactive recently, and I was terrified to see how unforgiving the scale was going to be. You'll catch the exact numerical results at the end of this blog post, but I was completely floored by how much that wasn't the case.

Plants vs. Zombies

My cousin Mike posted this link in his AIM profile, and made the extra effort to tell me to check it out. It's a music video for a video game that came out a few days ago called (as you might have guessed) Plants vs. Zombies. If you've ever played any of the "maul" games online on Warcraft III, it's the same concept. You have an area that you're trying to defend from waves of enemies; in this case, your defenders are plants, and zombies are the attackers. You start out with simple plants, and get more sophisticated and powerful plants as time goes on. Of course, the zombies also get more powerful.

I fully expected the game to be a nice little game that I wasn't going to be willing to pay for, but the demo has got me very seriously considering shelling out the $20 to get the full game. Partly because I'd like to play the rest, but also partly just because I'd like to reward the programmers for creating a fun (and funny) game. I'm trying to figure out if I'd actually play it more than once, and that's really the question that's tempering my action. I've played Warcraft III mauls hundreds of times, but there are several dozen different versions of those. I'll let you know if I do end up buying it, and whether or not I'm happy about the purchase.

The Price of a Gamerscore Bump

I've been playing NBA Street Homecourt and Grand Theft Auto IV (the 360 version is only $36 right now, pretty good price) with the specific intention of acquiring some gamerscore points. I bought Homecourt recently, and found that I was probably going to be able to get at least 800 of the points without having to be particularly skillful (which is good, because I'm finding out that I'm not all that good at video games). I've already beaten GTA IV, but there are a few decisions you have throughout the game that you can do differently to see different consequences, and there's an achievement you receive for completing the story in 30 hours, so I figured it was worth another go-through.

I've completed the "campaign" on Homecourt, and have 800+ points from that game. I also beat GTA IV last night, getting the "Liberty City Minute" achievement for beating it quickly. However, towards the end of the evening, I started to notice my left hand was getting very sore (I know what you're thinking, but I said left hand...so it's not from writing). I realized it was actually from playing so much 360 over the past few days, which is shocking and a little embarrassing. So, going to take a break from the gaming for a little bit, give my hand a chance to recover. Movies, I guess? Speaking of...

Netflix

Netflix has a free two-week trial that I'm in the midst of, and so far, I'm liking it. The service offers movies both via mail on DVD and instant viewing online and (more importantly) the Xbox 360. The subscription plan I have gives unlimited access to the instant viewing movies/TV series, as well as one DVD at a time for $8.99. It's like $5 more a month to bump it up to two DVDs at a time, and there looks to be more than enough content on the instant access list to keep me occupied without running out of movies to watch while I'm in between DVDs. For now, my intent is to keep the service for a few months and see how much I use it.

PS: It would get used a lot more if I had a girlfriend who came over to watch movies all the time. So, heads up ladies, I've got a ton of movies we can watch. Does that make me a little more appealing? I bet it does.

I've heard Chip's opinion on this, but I figure I'll toss it out there to the masses. Do you prefer one big blog post like this, or several split up blog posts over the course of a day or two? I'm probably going to only be writing up posts once or twice a week regardless, but do you prefer that it be collected like this, sort of in a newsletter form, or would you prefer a variety of posts, each about a specific topic? Let me know.

Week 6.5 weight: 311.8