Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts

Monday, February 13, 2012

2011 Games of the Year #2 - Dead Island

As someone who's got a history of liking zombie games, I looked forward to Dead Island for a while. From Left 4 Dead to Dead Rising, and through a plethora of lesser games, I've always been on the lookout for another zombie game. Something about killing zombies just feels gratifying, more so than Nazis or wild beasts. It's like I'm doing God's work...

Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.

But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.

One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.

Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.

Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.

Wednesday, June 15, 2011

Game Reviews, A New Book

I started playing Demon's Souls last night. Despite my brother's warnings, it was actually even more frustrating than I had expected. I must have died 25 times on the very first level. But when I finally beat the first boss, there was definitely a strong sense of accomplishment, which I assume is what they were going for.

I wanted to explain something here, though. I won't be reviewing video games as I "finish" them. Part of the reason is that it's difficult to say when you "finish" a lot of games. I beat Dead Rising 2 a while ago, but I still play it, and not even to get to things I haven't done. I've done pretty much everything there is to do; I just still like killing zombies. So declaring a game to be "completed" is kind of a vague thing.

The other, more important reason is that I'd prefer to leave the reviews for my annual Top 5 Video Games of the Year list. I expect that I'll do annual Top 5 lists for movies and books as well, but I'm okay with reviewing them as they come. BUT, incorporating the Top 5 lists is the main reason I pulled my ratings from the reviews I've already done. I want a little drama in the Top 5's.

Finally, I finished Twilight the other day, so I need a new book to read. I have a few to choose from, but I'm going to let you, the fans, decide. So I've posted a poll that will let you cast your vote for my next book. Shadow's Edge is the sequel to The Way of Shadows, which I reviewed here. Pawn of Prophecy is the first book in a five book epic fantasy series, which comes highly recommended. And New Moon I'm sure you're all familiar with as the second book in the Twilight series.

Choose wisely.

Sunday, May 29, 2011

Zombie Games

If you've hung out with me, or if you've read some of my previous posts, you know I've got a special place in my heart for a good zombie video game. I'm also a big fan of the sandbox-style games like Grand Theft Auto and Morrowind that give you some flexibility and independence when it comes to game progression. So naturally, Dead Rising is among my favorite classic Xbox 360 games, and I've quickly embraced its sequels.

Well, there's another sequel coming, and I think I might be more excited about this one than any of the other stuff. It's called Dead Rising 2: Off The Record, and it's referred to as a "re-imagination" of Dead Rising 2 if the original game's Frank West were the protagonist, rather than Chuck Greene. This means that a lot of the same characters will be brought back from the original Dead Rising 2, but indications are that there'll be plenty of new characters as well, and new challenges to face.

At least as important is that Capcom has specifically indicated that they've been working on reducing the load times in the game, which was really the only complaint I had about it. The fact that they've mentioned it specifically means that they're willing to be held accountable for fixing it, and that's encouraging.

But that's not the only exciting game coming soon on the zombie front. I think everybody on the planet has seen this trailer for a game in development called Dead Island, and rightfully so. It's pretty creative, and the basis for the game is interesting enough on its own to generate a lot of hits. But now we've got an actual gameplay video out, and we can begin to see how this game is taking shape. And it definitely looks good.

It's a good time to want to smash zombies.

Monday, May 23, 2011

Movie Reviewed - 28 Weeks Later

I'm a fan of a good zombie movie. However, 28 Weeks Later (and its predecessor 28 Days Later) are not zombie movies, because the "monsters" in the movie are not zombies. They're "infected," people with normal human capabilities but whose minds are overthrown, utterly consumed with rage towards everyone and everything.

In the original (a very well put together film), we saw London ravaged by the disease, and learned that all of Great Britain was virtually leveled by the infected. The sequel moves us forward several months, after it's believed that the disease has been eradicated. The United States military is sent in to reclaim the country, and eventually civilians are permitted to re-settle. Of course, something goes wrong, and the disease breaks out again.

The main difference for me between Days and Weeks is that Days was fresh, creative, and had some interesting characters, while Weeks was simply a re-hash of the original story. Perhaps the most distinct representation of this was the CONSTANT use of the main theme song from the original film. The song has a haunting tone and was one of the things that really made the original movie, but it just feels trite in the sequel.

One of the mechanisms that these movies (and many other modern horrors/thrillers) rely on is the idea that while monsters are scary, humans can be just as scary. The first few times, it was compelling. But after a hundred different scenarios where good guys turn bad, it becomes too predictable. And I think the writing gets a little lazy; you don't get the buildup of frustration, anxiety, and hopelessness that might actually prompt the panic that would precipitate a "turn." And to be honest, the concept that the military are so easily prone to villainy is getting a little old.

People love putting numbers on opinions, so let's move on to a rating. I've talked previously about how I don't love a 5 star scale, because in that scale, 3 stars equates to "I have no opinion on this movie." Three stars is dead center, and doesn't offer a recommendation, which is fine for your own ratings, but useless when you're trying to offer advice to others.

So, I'm going to go with a 10-point scale, ten points being reserved for elite films (High Fidelity, The Shawshank Redemption, etc), and one point being reserved for the most utterly awful films (Meet the Spartans). It gives us plenty of room to differentiate between good films, very good films, and great films, and it's an even number, so there's no dead-center number that means nothing. Anything six or above, I recommend, anything five or below, I don't.

So, back to this movie. It took a little while to get going, but the story was entertaining enough in the context of being a basic thriller. I didn't think much of the script, and the characters are mostly bland, but the actors do well enough to keep your attention. As long as you're willing to accept a few obviously inaccurate situations (like why wasn't the wife under constant military supervision? the husband can just wander in?), it's a tense, aggressive, and enjoyable movie. But if you didn't like the first one, there's no way this one is going to do it for you.

The Last Word - I endorse it, but barely.

Wednesday, February 9, 2011

2010 Games of the Year #3 - Dead Rising 2

This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.

I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.

So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.

First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.

Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.

Wednesday, January 5, 2011

Dead Rising 2 Review - Part Two

As a precursor to my upcoming 2010 Game of the Year blog posts, I'd like to offer you part two of my three-part review of Dead Rising 2 and its complementary titles (prologue and epilogue). This portion of the review will cover the actual full-size Dead Rising 2 game.

The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.

The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.

It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.

However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
  • The bosses are too difficult. While the bosses are still a challenge, your potential arsenal of created weapons helps to counter this. The knife gloves are a particular favorite of mine.
  • The survivors are idiots. It wasn't until I played Dead Rising 2 that I realized just how bad the AI was in the original. Nobody in this game has anything remotely close to the death wish that half of the survivors had in the original, and the ones who can wield weapons are still pretty handy with a 12 gauge.
  • GOD DAMN CONVICTS AND THE GOD DAMN JEEP FUCKING FUCK! I won't lie to you; there is a similar game mechanic in the sequel, where the central area is patrolled by psychopaths. However, this situation doesn't come up until much later in the game, when you've had time to develop your levels/skills/weaponry. They're still a pain, but they're easier to navigate around this time.
As far as how the game itself plays, I do have two complaints. First, the achievement structure is pretty outrageous. There are several achievements that don't show dedication or skill, but simply a willingness to give up a few weekends and bury yourself in the minutiae of the game. I'm not saying I won't get them eventually, I'm just saying it's crazy. Second, unless they're in the hands of survivors, guns are still pretty useless. It wouldn't seem so unreasonable except when you tape two chainsaws to the ends of a kayak paddle to mow through wave after wave of zombies. Maybe at least a bump in the power of the guns would've been warranted.

Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.

Friday, December 3, 2010

Dead Rising 2 Review - Part One

As you may or may not remember, Dead Rising was my personal game of the year for 2009. I poured hours and hours of time into the game, beating it in six different ways, and it's actually snuck back into my rotation on occasion this summer.

Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
  • It gave players an opportunity to preview the new game in a method that was more interesting than a simple gameplay demo.
  • It offered a preview of the new features of the game, specifically the crafting system where you use duct tape to combine two items into awesome weapons, like the paddlesaw or boomstick.
  • It bridged some of the plot gap between the original and its sequel, and helped to develop the two new main characters.
  • It gave players the chance to get a jump start on the real game, allowing them to carry over a couple levels and some cash from the prequel.
  • It generated buzz for the actual game, and brought in money.
Of course, the game had its limitations. It only allowed you to get to level 5, and only had a handful of create-able items. But it offered plenty of zombie-killing ferocity, especially once you find the moose-head (hint: it's in the hunting shack on the wall...okay, not really a hint, it's the answer, but whatever, go get it).

Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.