Hey guys, just as a heads up, I'm clearing out 2011's movies and games, and starting the new list for 2012. Exciting, right?
No, it's not exciting, don't patronize me.
Wednesday, February 15, 2012
Tuesday, February 14, 2012
2011 Games of the Year #1 - Terraria
There are two things I like in video games: I like making stuff, and I like blowing stuff up. Terraria offers both options in spades, so I like Terraria. A lot, in fact. Enough to net the #1 spot on my games of the year list for 2011.
Terraria is reminiscent of Minecraft, but it's got a few aspects that I think set it apart, positively. First, Terraria has a bit more direction for you. There are feats to accomplish, and rewards for doing so:
Finally, and I may get some detractors here, but I think Terraria's just a better-looking game. The graphics are eye-pleasing if simplistic, and everything is crisp and easy to see. It may run on basically Super Nintendo graphics, but the Super Nintendo did alright. I don't remember people ever complaining that Final Fantasy III didn't look good enough.
Terraria's got a nice flavor when played multiplayer, as it adds in that level of panic that all good multiplayer needs. You can work together to take down bosses, and cover each other while harvesting the lands resources. It's also got a PvP option, though I've never used it. But I could see it being fun, in the right circumstances.
More than anything, I like Terraria's potential. The game has received two huge updates since I purchased it last year, and I've read plenty of articles of people talking about their gaming experiences, and sharing their creations. I've really enjoyed what I've seen so far, and I'm excited about how much more it can be.
Oh. And as always...fuck Valentine's Day.
Terraria is reminiscent of Minecraft, but it's got a few aspects that I think set it apart, positively. First, Terraria has a bit more direction for you. There are feats to accomplish, and rewards for doing so:
- Build a house? You now have somewhere safe from zombies when night falls, and a place for NPCs to hang out.
- Shatter an evil orb? A meteorite may fall from the sky, giving you access to a unique resource to craft better armor and weapons.
- Defeat Skeletron, a floating skeleton head and a pair of bony hands? The tailor is free of his curse, and can offer you his wares.
Finally, and I may get some detractors here, but I think Terraria's just a better-looking game. The graphics are eye-pleasing if simplistic, and everything is crisp and easy to see. It may run on basically Super Nintendo graphics, but the Super Nintendo did alright. I don't remember people ever complaining that Final Fantasy III didn't look good enough.
Terraria's got a nice flavor when played multiplayer, as it adds in that level of panic that all good multiplayer needs. You can work together to take down bosses, and cover each other while harvesting the lands resources. It's also got a PvP option, though I've never used it. But I could see it being fun, in the right circumstances.
More than anything, I like Terraria's potential. The game has received two huge updates since I purchased it last year, and I've read plenty of articles of people talking about their gaming experiences, and sharing their creations. I've really enjoyed what I've seen so far, and I'm excited about how much more it can be.
Oh. And as always...fuck Valentine's Day.
Monday, February 13, 2012
2011 Games of the Year #2 - Dead Island
As someone who's got a history of liking zombie games, I looked forward to Dead Island for a while. From Left 4 Dead to Dead Rising, and through a plethora of lesser games, I've always been on the lookout for another zombie game. Something about killing zombies just feels gratifying, more so than Nazis or wild beasts. It's like I'm doing God's work...
Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.
But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.
One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.
Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.
Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.
Dead Island is a slightly different kind of game from a lot of the other zombie games out there, though. It draws on two games in particular: Left 4 Dead (obviously) and Borderlands (not so obviously). The basic scenario (zombies overrunning everything) and many of the enemies seem to hearken back to Left 4 Dead. And it definitely induces the same sort of panic when you start getting pummeled by the infected.
But overall, the game is actually more like Borderlands, morphed into a melee-heavy game. You spend a lot of time accumulating gear and doing quests. The missions are fairly straight-forward: kill X zombies, collect Y supplies, escort Z bastard back to base. Yes, there are escort quests, and yes, they suck ass, just as they do in every other game. But the innate universal bullshit of escort quests isn't enough to counter the substantial awesomeness of Dead Island.
One of the cooler facets of the game is the crafting of new weapons. You can take a simple weapon like a baseball bat and add barbed wire or razors, or take a machete and charge it with electricity. You can also create bombs, Molotov cocktails, and ammunition. Guns aren't all that useful in the game, but they have their place. Mostly, though, you're hacking and slashing up close and personal, which gets pretty tense. Especially because you really can't take many hits before you're toast.
Multiplayer is enjoyable, though you'll likely miss out on some of the cutscenes because people click through, or because you're hearing your friend talk shit. Truthfully, though, the story in my experience so far has been fairly blah, so you're not missing much. The negatives of missing plot points are far outweighed by the enjoyment of partnering up with three friends and stomping on zombie skulls.
Though there are ways to improve upon it, Dead Island one of the strongest zombie games out there.
Friday, February 10, 2012
2011 Games of the Year #3 - Magic 2012
As Anthony put it, "The game so nice you bought it twice!"
Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.
The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.
The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.
The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.
It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.
In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.
It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.
Many months ago, Xbox Live had a sale that dropped Magic 2012's price down to $5, and so I jumped on it. I've always been intrigued by Magic: The Gathering, but it's quite a complex system, which makes it a bit intimidating. And when you're a nerd like me, you're easily intimidated. I had bought the previous version, and I found it fun, but frustrating, as it was pretty buggy. Interesting enough that I was willing to give the new version a half a shot, and boy am I glad I did.
The game is...well, it's Magic. But there are a few things that the game does particularly well to bridge the gap between Magic neophyte and total nerd-bomb.
The first thing is the decks. They start you with just two decks to choose from, and they're fairly straight-forward decks. That's not to say they don't have their own intricacies and nuances, they're just a little easier to spot. As you play the game and win matches, you unlock more and more decks, with escalating levels of complexity. So by the time you win the last few decks, you've learned enough to actually be able to use them effectively.
The second bridging factor is the use of "puzzles." The advanced puzzles are mostly exercises in frustration, but the first 6 or 7 are learning tools. They help you learn about some of the more common keywords and activated abilities, and teach you (often through trial and error) how the different cards work together, and how to generate synergies. Some of it can be frustrating, but it's pretty damn gratifying when your plans come together perfectly.
It's got online multiplayer which is entertaining enough, but the most fun I've had playing the game is playing local multiplayer, using the Archenemy feature. Archenemy is a 3 vs. 1 game, where the solo player gets bonus "schemes" that give him a distinct advantage. Only by the three players working together can they defeat the Archenemy, and Nick, Eddie and I have spent several hours working together to try to take down the super-villain.
In Steam's end-of-the-year sale, the PC version of Magic went on a deep enough discount, and enough of my friends purchased it that I grabbed a second copy so that I could play with them. And in fact, I purchased a third copy that I gave to Scooter, so we could play some cross-continent battles. They've come out with three deck packs that offer two new decks apiece, and I've purchased all three for PC, as well as two of the three for 360.
It's a good strategy game that takes some time to get the hang of, but when you do, it's a lot of fun. And the games are short enough that you don't have to play for four hours to feel like you did something. I'm looking at you, World of Warcraft.
Wednesday, February 8, 2012
2011 Games of the Year #4 - Jolly Rover
There was no way I could've predicted this game making the top five list at the beginning of the year. There was also no way I could've predicted this game making my top five when I actually started playing the game. Jolly Rover wasn't striking off the bat, and it wasn't a particularly long, or challenging, or immersive game. And yet, all those aspects seemed to work together just fine to create a perfectly enjoyable game.
Jolly Rover is a point-and-click adventure game, like the old King's Quest and Police Quest games. Your character is a poor, scrawny little pirate dog, so you can't use brute force or high tech gadgets to accomplish your goals. You have to use your wits, your instincts, and the occasional input from your chirpy little parrot, who gives you clues if you give him a cracker.
Anyways, you move through your mission...quest...thing, meeting characters, getting bullied, and making funny asides. The puzzles are fairly interesting, and the jokes are actually quite witty. As I said, the game isn't an epic, but that actually works in its favor. The humor might run thin over a 14-hour game, but for just a few hours, it stays fresh and fun.
The one half-complaint I have about the game is that you can't lose. I don't mean that you have to start over if you fail; I mean that you literally aren't allowed to do anything that would cost you the game. In this regard, Jolly Rover is more of a cinematic experience than a game. But you definitely don't feel like you're not part of the adventure.
The best thing I can say about Jolly Rover is that it reminded me how much fun I used to have playing point-and-click adventure games. It was a fun, quick experience that I'm glad to have had.
Jolly Rover is a point-and-click adventure game, like the old King's Quest and Police Quest games. Your character is a poor, scrawny little pirate dog, so you can't use brute force or high tech gadgets to accomplish your goals. You have to use your wits, your instincts, and the occasional input from your chirpy little parrot, who gives you clues if you give him a cracker.
Anyways, you move through your mission...quest...thing, meeting characters, getting bullied, and making funny asides. The puzzles are fairly interesting, and the jokes are actually quite witty. As I said, the game isn't an epic, but that actually works in its favor. The humor might run thin over a 14-hour game, but for just a few hours, it stays fresh and fun.
The one half-complaint I have about the game is that you can't lose. I don't mean that you have to start over if you fail; I mean that you literally aren't allowed to do anything that would cost you the game. In this regard, Jolly Rover is more of a cinematic experience than a game. But you definitely don't feel like you're not part of the adventure.
The best thing I can say about Jolly Rover is that it reminded me how much fun I used to have playing point-and-click adventure games. It was a fun, quick experience that I'm glad to have had.
Tuesday, February 7, 2012
2011 Games of the Year #5 - Pokemon Pinball Ruby/Sapphire
Way back when I was living at home, we had kind of an unreliable power situation. When weather hit, either heavy thunderstorms or heavy snow, we often lost electricity at the house, and we'd have to either sit around and do nothing or play Kevin's Game Boy. So we'd usually trade off turns on the original Pokemon Pinball.
With a 17-hour train trip down to Disney World at the beginning of 2011, I knew I'd need to be entertained for a while. So I grabbed my own Game Boy Advance and snagged a copy of Pokemon Pinball Ruby/Sapphire to fill the time. And it was worth it.
The game is simple enough; it's pinball. There are two boards, one much more difficult than the other, but both follow the same basic premise. You capture various pokemon, evolve them, run through bonus levels, and so forth. It's really not so much that the game is anything special; it's just a fun, simple game in portable form. Sometimes that's all you need. Good enough for #5 on the list.
With a 17-hour train trip down to Disney World at the beginning of 2011, I knew I'd need to be entertained for a while. So I grabbed my own Game Boy Advance and snagged a copy of Pokemon Pinball Ruby/Sapphire to fill the time. And it was worth it.
The game is simple enough; it's pinball. There are two boards, one much more difficult than the other, but both follow the same basic premise. You capture various pokemon, evolve them, run through bonus levels, and so forth. It's really not so much that the game is anything special; it's just a fun, simple game in portable form. Sometimes that's all you need. Good enough for #5 on the list.
Labels:
Game Boy Advance,
Games of the Year,
Video Games
Games of the Year - 2011 Eligible List
Last year was a much different year than previous years as far as my video gaming, the big difference being that I really didn't play much in the way of "new" games. Most of my gaming time was spent revisiting games I had played in the past (Mass Effect, Dead Rising 2, Rollercoaster Tycoon, World of Warcraft) or continuing to play multiplayer games that I started playing a year or two before last (Borderlands, League of Legends). This leaves us with a fairly sparse list of eligible games, and a tough decision on which games will make my top five. But hey, that's why they pay me the big bucks, right?
Here's the list of eligible games for my 2011 Game of the Year:
Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire
PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria
Playstation 3
Call of Duty - Black Ops
Demon's Souls
Xbox 360
Dead Rising 2: Case West
Magic 2012
Here's the list of eligible games for my 2011 Game of the Year:
Gameboy Advance
Mega Man Battle Network 3
Pokemon Pinball Ruby/Sapphire
PC
BIT.TRIP.BEAT
Champions Online
DC Universe Online
Dead Island
Half-Life
Jolly Rover
Magicka
Puzzle Pirates
Terraria
Playstation 3
Call of Duty - Black Ops
Demon's Souls
Xbox 360
Dead Rising 2: Case West
Magic 2012
Labels:
Game Boy Advance,
Games of the Year,
PC,
Playstation 3,
Video Games,
Xbox 360
Wednesday, January 25, 2012
2011 Movies of the Year
Last year was a nice year for me with regards to movies. I watched 47 films over the course of 2011, some of them fantastic, some of them not so good, but all of them added to my deposit of movie knowledge, and if I'm being honest, that's all I really care about: being able to talk to other people about said movies.
There's no point in delaying or discussing this any longer, so let's just get into the list. Top 5 movies I watched in 2011...go!
5. Your Highness - Danny McBride crested quickly after Pineapple Express, but he seems to have already cooled off. I think he's going to (and in fact probably already does) find himself typecast as bone-headed, foul-mouthed, and arrogant. He does it really well, though. And Your Highness is the best combination of comedy and fantasy since The Princess Bride...which basically means it's better than Black Knight. Regardless, it's a fun film with decent action and some good swears and quotable lines.
4. It's Kind of a Funny Story - I'm not one of these people that goes apeshit for everything that Zach Galifianakis touches. In fact, creepy as this is going to sound, Emma Roberts was more of a draw for me in watching this film. Really though, I've just enjoyed most movies about crazy people: Girl Interrupted, One Flew Over the Cuckoo's Nest, The Dream Team, A Beautiful Mind, etc. This movie was a lot cuter than most of those, but I liked it a lot all the same. It was fun, sweet, and warm.
3. No Strings Attached - I'll probably take some flack for this pick, but I can't help it. I saw the movie in the theater (making it one of like four movies I saw in the theater last year), and truthfully, I had to pee like the whole time. But also truthfully, I couldn't bring myself to leave the theater, for fear that I'd miss another great joke. My full review is here, so I'll let that tell the whole story, but I can say without a doubt that I laughed more at No Strings Attached than I did at any other movie in 2011.
2. The Muppets - I saw this movie late in 2011...like, December 30th. To give you guys a little background, I loved The Muppet Show when I was a kid. We went to Disney World last week, and even though it's pretty tired and a little outdated, I couldn't help but push us towards going to see The Muppets in 3-D for the umpteenth time, because the Muppets are the most nostalgic piece of television from my childhood. The movie itself was good, though the best jokes were those that poked fun at the movie itself. There were good cameos, fun songs, and a triumph of good over evil. But mostly, it was just really nice to sit and watch my favorite characters from my youth again. I'd be lying if I said I didn't get a little misty-eyed at points.
1. About a Boy - My aunt told me I'd love this movie...about a decade ago. But at that age, I made all sorts of judgments about Hugh Grant, non-action movies, and basically everything on the planet. But after growing up a bit, and after really enjoying some other Nick Hornby works, I decided to give the flick a shot, and it's pretty great. It's not overly negative, but it's realistic, with its fair share of darkness and sorrow. Maybe the most impressive thing about the movie is how genuinely it captures the strange thought processes that a kid can have, especially when presented with trying and serious situations. It's funny in a lot of really great ways, but also boasts a good story. Absolutely deserving of my stamp as Movie of the Year.
Now, as far as 2012 goes. I might have already mentioned this, but I'm not going to review movies as I watch them any longer. I wasn't doing a great job of it as is, and I don't really have enough to say about any particular movie to warrant an entire blog post. I'll still accumulate a list over the year, and I'll start doing this post annually, because it gives me something to do.
And I'll still go to the movies with you. :)
There's no point in delaying or discussing this any longer, so let's just get into the list. Top 5 movies I watched in 2011...go!
5. Your Highness - Danny McBride crested quickly after Pineapple Express, but he seems to have already cooled off. I think he's going to (and in fact probably already does) find himself typecast as bone-headed, foul-mouthed, and arrogant. He does it really well, though. And Your Highness is the best combination of comedy and fantasy since The Princess Bride...which basically means it's better than Black Knight. Regardless, it's a fun film with decent action and some good swears and quotable lines.
4. It's Kind of a Funny Story - I'm not one of these people that goes apeshit for everything that Zach Galifianakis touches. In fact, creepy as this is going to sound, Emma Roberts was more of a draw for me in watching this film. Really though, I've just enjoyed most movies about crazy people: Girl Interrupted, One Flew Over the Cuckoo's Nest, The Dream Team, A Beautiful Mind, etc. This movie was a lot cuter than most of those, but I liked it a lot all the same. It was fun, sweet, and warm.
3. No Strings Attached - I'll probably take some flack for this pick, but I can't help it. I saw the movie in the theater (making it one of like four movies I saw in the theater last year), and truthfully, I had to pee like the whole time. But also truthfully, I couldn't bring myself to leave the theater, for fear that I'd miss another great joke. My full review is here, so I'll let that tell the whole story, but I can say without a doubt that I laughed more at No Strings Attached than I did at any other movie in 2011.
2. The Muppets - I saw this movie late in 2011...like, December 30th. To give you guys a little background, I loved The Muppet Show when I was a kid. We went to Disney World last week, and even though it's pretty tired and a little outdated, I couldn't help but push us towards going to see The Muppets in 3-D for the umpteenth time, because the Muppets are the most nostalgic piece of television from my childhood. The movie itself was good, though the best jokes were those that poked fun at the movie itself. There were good cameos, fun songs, and a triumph of good over evil. But mostly, it was just really nice to sit and watch my favorite characters from my youth again. I'd be lying if I said I didn't get a little misty-eyed at points.
1. About a Boy - My aunt told me I'd love this movie...about a decade ago. But at that age, I made all sorts of judgments about Hugh Grant, non-action movies, and basically everything on the planet. But after growing up a bit, and after really enjoying some other Nick Hornby works, I decided to give the flick a shot, and it's pretty great. It's not overly negative, but it's realistic, with its fair share of darkness and sorrow. Maybe the most impressive thing about the movie is how genuinely it captures the strange thought processes that a kid can have, especially when presented with trying and serious situations. It's funny in a lot of really great ways, but also boasts a good story. Absolutely deserving of my stamp as Movie of the Year.
Now, as far as 2012 goes. I might have already mentioned this, but I'm not going to review movies as I watch them any longer. I wasn't doing a great job of it as is, and I don't really have enough to say about any particular movie to warrant an entire blog post. I'll still accumulate a list over the year, and I'll start doing this post annually, because it gives me something to do.
And I'll still go to the movies with you. :)
Labels:
Movie Reviewed,
Movies,
Movies of the Year,
Review
The Year That Will Be...2012
In all likelihood, if you're reading this post, you read my recent post summarizing my 2011. In re-reading it, I noticed that the blog might've come across slightly more negatively than I intended. While 2011 was by no means a rousing success, it certainly had its bright spots. Some I'm happy to talk about, some I'd rather not talk about, and a few I can't really remember. But enough that I should probably look back on the year a little more fondly than I do. And maybe, from a farther vantage point (aka in the future), I will.
But for today, we'll look into the near future, and make plans for 2012. Not concrete plans (though I did cash in on my concrete plans to visit Disney World last week), but a variety of..."intentions." I won't call them resolutions, because I feel like resolutions are either too vague (eat better, exercise more, be less of a racist asshole) or too easily dismissed as impossible after six weeks (see the previous list). I like the word "intentions," because it captures my sentiments. I intend to do these things.
What things, you ask? I'm not telling.
Not now, at least. I have written them down, and I even created a little worksheet for myself to track some of them. But some of them are too personal, and some are irrelevant to most of you. Most of all, though, I've found that I rely far too heavily on other people for my happiness. Involving other people right from the get-go just sets me up for disappointment, when I don't get two dozen emails and comments regarding my list.
But, because I like living in the limelight, I'll give you a little glimpse into my list of intentions. If you're looking for "train a team of guinea pigs to row a tiny boat" though, you may be disappointed.
- I am hoping to get myself back on the fitness train. I had a real nice first half of the year in 2011, but I undid way too much of that good work over the second half. I'm not sure exactly how I'm going to do it, but I'm going to try to find a way to get myself back on that horse.
- Similarly, the first half of last year I spent a lot of time working on creating a board game. I even had a test playthrough of the rough draft. The playthrough was informative, though it ended up with me deciding that the concept had to be split into two different games. My goal this year is to finish one of those games.
- I also want to be more social this year. I have a couple different concepts on how to make that happen which I won't go into, but the general idea is to get out more and do more.
Whether or not I'll be successful at these and my other, private or uninteresting goals remains to be seen, but no matter what, I hope to have an enjoyable and productive 2012, and I wish the same for all of you.
Also I hope the world doesn't end.
But for today, we'll look into the near future, and make plans for 2012. Not concrete plans (though I did cash in on my concrete plans to visit Disney World last week), but a variety of..."intentions." I won't call them resolutions, because I feel like resolutions are either too vague (eat better, exercise more, be less of a racist asshole) or too easily dismissed as impossible after six weeks (see the previous list). I like the word "intentions," because it captures my sentiments. I intend to do these things.
What things, you ask? I'm not telling.
Not now, at least. I have written them down, and I even created a little worksheet for myself to track some of them. But some of them are too personal, and some are irrelevant to most of you. Most of all, though, I've found that I rely far too heavily on other people for my happiness. Involving other people right from the get-go just sets me up for disappointment, when I don't get two dozen emails and comments regarding my list.
But, because I like living in the limelight, I'll give you a little glimpse into my list of intentions. If you're looking for "train a team of guinea pigs to row a tiny boat" though, you may be disappointed.
- I am hoping to get myself back on the fitness train. I had a real nice first half of the year in 2011, but I undid way too much of that good work over the second half. I'm not sure exactly how I'm going to do it, but I'm going to try to find a way to get myself back on that horse.
- Similarly, the first half of last year I spent a lot of time working on creating a board game. I even had a test playthrough of the rough draft. The playthrough was informative, though it ended up with me deciding that the concept had to be split into two different games. My goal this year is to finish one of those games.
- I also want to be more social this year. I have a couple different concepts on how to make that happen which I won't go into, but the general idea is to get out more and do more.
Whether or not I'll be successful at these and my other, private or uninteresting goals remains to be seen, but no matter what, I hope to have an enjoyable and productive 2012, and I wish the same for all of you.
Also I hope the world doesn't end.
Labels:
Board Games,
Diet,
Exercise,
Projects,
Video Games
Thursday, January 5, 2012
Movies of the Year - 2011 Eligible List
Back in early 2011, I declared that I'd be reviewing movies for the year, similar to my game reviews. This means that my assessments would be not of movies that were released in 2011, but movies that I saw for the first time in 2011. So while some people's lists will have movies like The Help and X-Men: First Class, my list has Rock Star and Scott Pilgrim vs. The World.
In a week or two, I'll post my top five movies of the year. Look forward to that. I command you.
2011 Eligible Movies
28 Weeks Later
30 Minutes or Less
About a Boy
American Gangster
Any Given Sunday
Battle: Los Angeles
Big Fan
Clash of the Titans (2010)
Dave
Day of the Dead (1985)
Day of the Dead (2008)
Fanboys
For Your Consideration
Gamer
Guess Who's Coming To Dinner
Harry Potter and the Deathly Hallows - Part 2
Highlander
Iron Man 2
It's Kind of a Funny Story
Law Abiding Citizen
No Strings Attached
Paul
Precious
Predator 2
Rampage
Rock Star
Run Ronnie Run!
Safe Men
Scott Pilgrim vs. The World
Super 8
The Book of Eli
The Crazies (1973)
The Crazies (2010)
The Goods
The Grand
The Men Who Stare At Goats
The Perfect Score
The Winning Season
This is Spinal Tap
Twilight
Twilight - Eclipse
Twilight - New Moon
Underworld: Evolution
Vantage Point
Visioneers
We Are Marshall
Your Highness
In a week or two, I'll post my top five movies of the year. Look forward to that. I command you.
2011 Eligible Movies
28 Weeks Later
30 Minutes or Less
About a Boy
American Gangster
Any Given Sunday
Battle: Los Angeles
Big Fan
Clash of the Titans (2010)
Dave
Day of the Dead (1985)
Day of the Dead (2008)
Fanboys
For Your Consideration
Gamer
Guess Who's Coming To Dinner
Harry Potter and the Deathly Hallows - Part 2
Highlander
Iron Man 2
It's Kind of a Funny Story
Law Abiding Citizen
No Strings Attached
Paul
Precious
Predator 2
Rampage
Rock Star
Run Ronnie Run!
Safe Men
Scott Pilgrim vs. The World
Super 8
The Book of Eli
The Crazies (1973)
The Crazies (2010)
The Goods
The Grand
The Men Who Stare At Goats
The Perfect Score
The Winning Season
This is Spinal Tap
Twilight
Twilight - Eclipse
Twilight - New Moon
Underworld: Evolution
Vantage Point
Visioneers
We Are Marshall
Your Highness
The Year That Was...2011
So, 2011 is behind us. For some of us, it was a year of rebirth and renewal, excitement and adventure, accomplishment and...well, doesn't matter, wasn't that for me. Aside from a few invaluable new friends and my little weight loss excursion, 2011 was really just another year gone by for me.
Note: This post will only look back on 2011. My intentions for 2012 will be posted in a future blog.
Looking back inside the scope of the blog, I notice a few things. First, I didn't really do much reviewing of books or TV shows. I didn't review much literature because I really only read a half-dozen books last year. And I didn't review TV shows because it's so rare that you watch the entire run of a TV show that you haven't already seen. I think I watched the full series of three shows last year, and only two of which had I seen for the first time: Dead Like Me and Sports Night. The other was Star Trek: The Next Generation, which was obviously fantastic, but I had mostly already seen.
I did review a fair number of movies. Seventeen, if we're being specific...and there's really no reason not to be, when you have the number. There were movies that I liked a lot that I didn't review. Why? I think because reviewing movies doesn't really speak to me. It's a subjective, arbitrary exercise, and it's tough for me to aggressively analyze and judge a movie, when I'm pretty okay with most movies. I like some more than others, of course. But trying to write up a full blog post about my feelings for a movie never felt right. Something to think about going forward.
I did play some games this year, though, I don't know, I feel like I didn't "accomplish" anything with regards to video games. I played a lot of games I'd already played pretty heavily (NHL '09, Mass Effect, Dead Rising 2, League of Legends), and spent a good deal of time on Terraria, which you can't really beat. I enjoyed all of this time, but there's a certain satisfaction that comes from defeating a game that has a definite endpoint.
The weight loss competition between me and Nick was a definite highlight of the year, not just because I was able to lose some weight, but also because it created mandatory parties every month for six months. It seems like people don't throw parties often enough these days, or maybe I'm just hanging out with the wrong crowd, but I do like parties. I order you all to throw more parties, and invite me.
I'll be posting my brand new Top 5 Movies of the Year post sometime soon, and I'll start the process of examining my year in video games, so look for that series of annual posts as well. Finally, I'll be posting a sort of New Year's Resolutions blog this month, a little less public than a lot of people make their resolutions, and some of my intentions will be kept to myself, but I'll share some of my plans with the four of you who happen upon my blog in the next three months. So, look forward to that.
See ya, 2011.
Note: This post will only look back on 2011. My intentions for 2012 will be posted in a future blog.
Looking back inside the scope of the blog, I notice a few things. First, I didn't really do much reviewing of books or TV shows. I didn't review much literature because I really only read a half-dozen books last year. And I didn't review TV shows because it's so rare that you watch the entire run of a TV show that you haven't already seen. I think I watched the full series of three shows last year, and only two of which had I seen for the first time: Dead Like Me and Sports Night. The other was Star Trek: The Next Generation, which was obviously fantastic, but I had mostly already seen.
I did review a fair number of movies. Seventeen, if we're being specific...and there's really no reason not to be, when you have the number. There were movies that I liked a lot that I didn't review. Why? I think because reviewing movies doesn't really speak to me. It's a subjective, arbitrary exercise, and it's tough for me to aggressively analyze and judge a movie, when I'm pretty okay with most movies. I like some more than others, of course. But trying to write up a full blog post about my feelings for a movie never felt right. Something to think about going forward.
I did play some games this year, though, I don't know, I feel like I didn't "accomplish" anything with regards to video games. I played a lot of games I'd already played pretty heavily (NHL '09, Mass Effect, Dead Rising 2, League of Legends), and spent a good deal of time on Terraria, which you can't really beat. I enjoyed all of this time, but there's a certain satisfaction that comes from defeating a game that has a definite endpoint.
The weight loss competition between me and Nick was a definite highlight of the year, not just because I was able to lose some weight, but also because it created mandatory parties every month for six months. It seems like people don't throw parties often enough these days, or maybe I'm just hanging out with the wrong crowd, but I do like parties. I order you all to throw more parties, and invite me.
I'll be posting my brand new Top 5 Movies of the Year post sometime soon, and I'll start the process of examining my year in video games, so look for that series of annual posts as well. Finally, I'll be posting a sort of New Year's Resolutions blog this month, a little less public than a lot of people make their resolutions, and some of my intentions will be kept to myself, but I'll share some of my plans with the four of you who happen upon my blog in the next three months. So, look forward to that.
See ya, 2011.
Labels:
Books,
Movies,
Review,
Video Games,
Weight Loss
Monday, December 12, 2011
Movie Reviewed - Any Given Sunday
Sometimes, you go into a movie expecting a lot, and you're left disappointed. Sometimes, you go into a movie not expecting much, and being pleasantly surprised. And sometimes, you go into a movie expecting mediocrity, and you get it. Such was the case with Any Given Sunday, rated a middling 50% on Rotten Tomatoes.
The movie is about a football team (obviously), struggling to make the playoffs as all teams do. They suffer an injury to their starting quarterback, and the film follows the rise and fall of the backup quarterback, played by Jamie Foxx. He starts out nervous and wild, but shows flashes of brilliance, and becomes one of the big stories of the season.
There are ups and downs, crises of character, and the whole gamut of experiences that we so often encounter in Oliver Stone's films. But the thing about trying to make a non-traditional football movie, a football movie about football players, rather than the team, is that most of the time, you get caught. You get caught between exploring the various characters and their trials, and trying to tell the story of a football team. You delve into the players because as a writer, that's where you wanted to go with this movie. But you follow the team because that's what a lot of movie-goers want to see, and, if we're being truthful, football sells.
Don't misunderstand me, though. There are definitely bright spots in the film. Lawrence Taylor actually does a damn good job portraying a half-crazy defensive star whose injuries put his life at risk. And as a Redskins fan, I can completely identify with an up-and-down season with an intrusive owner. Finally, Al Pacino's big speech (a mandatory in all sports movies) is quite good...and not just because it's used in a montage at Caps games.
But there are too many parts that feel like they're trying to say something that just don't go anywhere. There are so many concurrent storylines that it feels like none of them really get fleshed out appropriately. There's a doctor who over-medicates players (and his intern who disagrees with his actions), a linebacker who's trying to get to a performance incentive, the two quarterbacks each with their own set of circumstances, a legendary coach who's time may have passed, a severe owner who inherited the company from her father, assistant coaches, secondary players, and a whole slew of family and friends.
I'm reminded of a quote from a quirky Michael Douglas movie called Wonder Boys:
The Last Word: Fine. It was fine. Worth seeing once, not worth seeing again.
The movie is about a football team (obviously), struggling to make the playoffs as all teams do. They suffer an injury to their starting quarterback, and the film follows the rise and fall of the backup quarterback, played by Jamie Foxx. He starts out nervous and wild, but shows flashes of brilliance, and becomes one of the big stories of the season.
There are ups and downs, crises of character, and the whole gamut of experiences that we so often encounter in Oliver Stone's films. But the thing about trying to make a non-traditional football movie, a football movie about football players, rather than the team, is that most of the time, you get caught. You get caught between exploring the various characters and their trials, and trying to tell the story of a football team. You delve into the players because as a writer, that's where you wanted to go with this movie. But you follow the team because that's what a lot of movie-goers want to see, and, if we're being truthful, football sells.
Don't misunderstand me, though. There are definitely bright spots in the film. Lawrence Taylor actually does a damn good job portraying a half-crazy defensive star whose injuries put his life at risk. And as a Redskins fan, I can completely identify with an up-and-down season with an intrusive owner. Finally, Al Pacino's big speech (a mandatory in all sports movies) is quite good...and not just because it's used in a montage at Caps games.
But there are too many parts that feel like they're trying to say something that just don't go anywhere. There are so many concurrent storylines that it feels like none of them really get fleshed out appropriately. There's a doctor who over-medicates players (and his intern who disagrees with his actions), a linebacker who's trying to get to a performance incentive, the two quarterbacks each with their own set of circumstances, a legendary coach who's time may have passed, a severe owner who inherited the company from her father, assistant coaches, secondary players, and a whole slew of family and friends.
I'm reminded of a quote from a quirky Michael Douglas movie called Wonder Boys:
"...it sort of reads in places like you didn't make any choices. At all."I think in all work, you have to make decisions to leave things out, to say that this is the story I want to tell, and the only stuff I'm going to include is the stuff that makes this story more complete. The storyline with the team doctor is interesting, but it's utterly useless to the main storyline of the coach, or the secondary storyline of the quarterbacks. I feel like, for as important as teamwork is to football, this movie needed to be a little less about the team.
The Last Word: Fine. It was fine. Worth seeing once, not worth seeing again.
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