Friday, February 11, 2011

2010 Games of the Year #1 - League of Legends

With apologies to Chip, League of Legends is my Game of the Year.

League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.

The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.

The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.

Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.

The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.

In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!

Thursday, February 10, 2011

2010 Games of the Year #2 - Recettear: An Item Shop's Tale

From the moment I saw the title of this game on Steam, I was intrigued. One of my favorite aspects of World of Warcraft is the buying and selling that goes on in the auction house, so a game that transfers focus onto that aspect is definitely going to draw my attention. But even with my interest piqued, I didn't expect to love the game as much as I have.

You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.

Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.

The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.

And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.

Wednesday, February 9, 2011

2010 Games of the Year #3 - Dead Rising 2

This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.

I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.

So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.

First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.

Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.

Tuesday, February 8, 2011

2010 Games of the Year #4 - Mass Effect

From the first day Mass Effect came out, my brother has told me, "This is your kind of game, dude." Three years later, I finally decided to give it a shot, and I was very pleased with the results.

I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.

The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.

For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.

And hey, any spot on the list is pretty good.

Monday, February 7, 2011

2010 Games of the Year #5 - World of Warcraft - Cataclysm

Some of you know that I've spent quite a lot of time playing World of Warcraft this past year, and certainly plenty of time after the most recent expansion. It's possible that I put more hours into WoW over the past year than any other game. It would seem logical for the most-played game to be #1 or #2 on my annual list.

But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.

Here are some notable features that I associated with the expansion when evaluating it for this award:
  • Two new races: goblins and worgen - I've been hoping for the opportunity to play as goblins for a while, so this was a nice feature. However, I had sort of been hoping that the goblins would be a third, unassociated faction, rather than part of the Horde. So, my excitement was tempered.
  • New zones, new dungeons - I've seen some of the starting areas for goblins and worgen, haven't seen any of the 81-85 zones, and likely won't for a long time, if ever. My style is to play several characters, rather than push one up to max level.
  • New secondary skill, Archaeology - I haven't gotten high enough with it to know if it's actually useful, but I do like digging up fossils on a basic level, so it's a good addition.
  • Totally revamped classes - This was the most important part of the equation, and the part that brought the expansion into my top 5.
The changes they made to the classes, specifically to the paladin class, were tremendous. Long ago, I made a dwarf paladin, and I grew to be disinterested in him. He just didn't have the fun factor that some of the other classes had (rogues, hunters, etc). But with the revamped skills and talent trees, paladins became, in my opinion, the most fun class. So fun that I'd guess that paladins are my two most played characters.

Check in tomorrow for the #4 game of 2011.

Sunday, January 30, 2011

Games of the Year - 2010 Eligible List

In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.

As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.

This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.

GameCube
Mario Golf: Toadstool Tour

PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm

Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense

I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.

Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.

Friday, January 28, 2011

Rollercoaster Tycoon

As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.

This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.

This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
  • The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
  • The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
  • Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
  • People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
  • Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
  • The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
What about you guys? Got any of your own advice? Post it in the comments.

Friday, January 21, 2011

Disney World 2011

This year's Disney World trip was great, despite the fact that I was under the weather for the duration of the trip. My mom, my youngest brother Kevin, and I took Amtrak's AutoTrain. It was interesting enough that I'll devote a separate post to it, but for here, we'll say that it got us down there, and I didn't get much sleep in either direction.

My other brother Eddie and his wife Rachel came with the three of us, creating our own little Party of Five...except without Neve Campbell...or Matthew Fox...okay, it's nothing like that show, it was just a reference to the number of people.

Our accommodations were at Old Key West. It was a very nice, very quiet area, with a restaurant, a couple pools, and We got a three bedroom villa, which was big, but lacked a little on community areas. Also, the seating wasn't particularly comfortable, but hey, you're in Disney World. Get off your ass and go do stuff.

The one big disappointment on this trip was that several of my favorite rides were closed for refurbishment/repairs: Star Tours, Kali River Rapids, and my favorite ride, Splash Mountain. Lesson learned, though. Next time, we'll be planning our trip on short notice, and making sure that the important rides are open.

I went on a couple new rides, including finally trying out Space Mountain. Now, I apparently misspoke about the ride. I told Rachel that I thought Space Mountain was the fastest ride at Disney World; I wasn't even close. Space Mountain tops out at 28 miles per hour. I have no idea where I got it in my head that it was the fastest.

As I did last year, I'll give you ratings on the rides I went on for the first time:

Maelstrom Adventure Cruise (Epcot) (3/5)
This is an attraction in the Norwegian portion of Epcot. It's basically a short boat ride with a couple of tiny drops. I think if Splash Mountain wasn't closed, this would've gotten two stars, but it was closed, so three stars.

Space Mountain (Magic Kingdom) (4/5)
It may not be as fast as I thought, but it's definitely fun. My only qualm with it is that the ride is perhaps TOO dark. Still, it's a fun ride with a lot of twists and turns. I'm glad I finally checked it out.

Yep, that's it. Just two new rides for me. But I've got big plans for my next trip to Lake Buena Vista. First, Splash Mountain will be open the next time I head down there, and I'll be getting my fill of it. Second, it sounds like Star Tours is getting a dramatic overhaul that includes incorporating 3D video; that should be a lot of fun. I also want to go on the Silly Safari in Magic Kingdom; I wanted to go this year, but it closes at night. So, next time.

Who's in?

Monday, January 10, 2011

A Fitness Challenge

For those of you interested, I've started a fitness challenge with my cousin. It's basically a head-to-head competition between us, a Biggest Loser grudge match. If you want more details, or want to follow the action, you can go to the link below:

http://psychotronvsgargantuar.blogspot.com/

I'm Psychotron, obviously.

Wednesday, January 5, 2011

Dead Rising 2 Review - Part Two

As a precursor to my upcoming 2010 Game of the Year blog posts, I'd like to offer you part two of my three-part review of Dead Rising 2 and its complementary titles (prologue and epilogue). This portion of the review will cover the actual full-size Dead Rising 2 game.

The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.

The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.

It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.

However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
  • The bosses are too difficult. While the bosses are still a challenge, your potential arsenal of created weapons helps to counter this. The knife gloves are a particular favorite of mine.
  • The survivors are idiots. It wasn't until I played Dead Rising 2 that I realized just how bad the AI was in the original. Nobody in this game has anything remotely close to the death wish that half of the survivors had in the original, and the ones who can wield weapons are still pretty handy with a 12 gauge.
  • GOD DAMN CONVICTS AND THE GOD DAMN JEEP FUCKING FUCK! I won't lie to you; there is a similar game mechanic in the sequel, where the central area is patrolled by psychopaths. However, this situation doesn't come up until much later in the game, when you've had time to develop your levels/skills/weaponry. They're still a pain, but they're easier to navigate around this time.
As far as how the game itself plays, I do have two complaints. First, the achievement structure is pretty outrageous. There are several achievements that don't show dedication or skill, but simply a willingness to give up a few weekends and bury yourself in the minutiae of the game. I'm not saying I won't get them eventually, I'm just saying it's crazy. Second, unless they're in the hands of survivors, guns are still pretty useless. It wouldn't seem so unreasonable except when you tape two chainsaws to the ends of a kayak paddle to mow through wave after wave of zombies. Maybe at least a bump in the power of the guns would've been warranted.

Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.

Monday, January 3, 2011

The Year of the Blog

So after writing and re-reading my last blog post, I feel like I ought to be able to put interesting content up here and on my other blog with some regularity. I get distracted, or disillusioned, or bored sometimes, but I bet I can focus myself long enough to post content at least once or twice a week.

As a result, one of my "resolutions" this year will be to make at least one blog post every week. If you're one of those people who sees me regularly (and let's face it, if you're not, you're probably not reading this), hold me to it. Say, "Hey Joe, where's that blog post? Been a quiet week so far." I'll need your help to keep me honest.

Thanks in advance. :)

Wednesday, December 22, 2010

The Commercialization of Christmas

There's always a lot of talk around Christmas about how the holiday has been commercialized, and how people are missing the true meaning of Christmas, and how people should have a stronger appreciation for the religious basis for the holiday. If that's important to you, that's fine. I don't have a problem with anyone's priorities on any subject, as long as it doesn't affect my day.

I'm not religious. Like, at all. And I like Christmas. Is it wrong for me to enjoy the "bastardization" of a holiday that I don't celebrate as it was originally designed? I don't think so; I certainly don't feel bad about it.

When I buy a video game for my sister, or mittens for my mom, or a poster for my brother, I don't feel like I'm disparaging anyone's religious beliefs. I'm not trying to spit in the face of anyone who has a different view on Christmas. I'm just trying to make them happy, and let them know that I care about them. Is it wrong to try to make people happy by spending money on them? We do it all the time:
  • Buying a beer for a buddy
  • Giving money to a charity
  • Paying for dinner on a date
From the other side, do I like getting stuff for Christmas? Yes. Obviously yes. I always like getting stuff. And part of it is the acquisition of new things, usually some kind of toy that I can enjoy. But another part of it is the understanding that these people who gave me gifts care about me.

And that's the other aspect of Christmas, the part that me and the pious can get together on. Christmas is a time to appreciate each other. It's a time when families come together, kids come home from college, people from out of town fly in to spend a few days with their cousins/siblings/parents/children. Commercialized or not, we all still recognize Christmas as a time of year to spend with the people who matter the most to us. And on Christmas Eve, or Christmas Day, we sit around a table with our family and closest friends. We break bread with the people who've shaped our lives, these people for whom we've expressed love, through words and actions and, yes, gifts.

Sounds pretty meaningful to me.