Friday, February 11, 2011

2010 Games of the Year #1 - League of Legends

With apologies to Chip, League of Legends is my Game of the Year.

League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.

The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.

The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.

Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.

The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.

In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!

Thursday, February 10, 2011

2010 Games of the Year #2 - Recettear: An Item Shop's Tale

From the moment I saw the title of this game on Steam, I was intrigued. One of my favorite aspects of World of Warcraft is the buying and selling that goes on in the auction house, so a game that transfers focus onto that aspect is definitely going to draw my attention. But even with my interest piqued, I didn't expect to love the game as much as I have.

You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.

Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.

The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.

And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.

Wednesday, February 9, 2011

2010 Games of the Year #3 - Dead Rising 2

This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.

I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.

So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.

First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.

Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.

Tuesday, February 8, 2011

2010 Games of the Year #4 - Mass Effect

From the first day Mass Effect came out, my brother has told me, "This is your kind of game, dude." Three years later, I finally decided to give it a shot, and I was very pleased with the results.

I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.

The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.

For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.

And hey, any spot on the list is pretty good.

Monday, February 7, 2011

2010 Games of the Year #5 - World of Warcraft - Cataclysm

Some of you know that I've spent quite a lot of time playing World of Warcraft this past year, and certainly plenty of time after the most recent expansion. It's possible that I put more hours into WoW over the past year than any other game. It would seem logical for the most-played game to be #1 or #2 on my annual list.

But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.

Here are some notable features that I associated with the expansion when evaluating it for this award:
  • Two new races: goblins and worgen - I've been hoping for the opportunity to play as goblins for a while, so this was a nice feature. However, I had sort of been hoping that the goblins would be a third, unassociated faction, rather than part of the Horde. So, my excitement was tempered.
  • New zones, new dungeons - I've seen some of the starting areas for goblins and worgen, haven't seen any of the 81-85 zones, and likely won't for a long time, if ever. My style is to play several characters, rather than push one up to max level.
  • New secondary skill, Archaeology - I haven't gotten high enough with it to know if it's actually useful, but I do like digging up fossils on a basic level, so it's a good addition.
  • Totally revamped classes - This was the most important part of the equation, and the part that brought the expansion into my top 5.
The changes they made to the classes, specifically to the paladin class, were tremendous. Long ago, I made a dwarf paladin, and I grew to be disinterested in him. He just didn't have the fun factor that some of the other classes had (rogues, hunters, etc). But with the revamped skills and talent trees, paladins became, in my opinion, the most fun class. So fun that I'd guess that paladins are my two most played characters.

Check in tomorrow for the #4 game of 2011.