Tuesday, October 23, 2007

HaloCountry

Since HaloNation seems to escape us with every attempt, we are making a solid attempt to get people together for HaloCountry.

What is HaloCountry? Getting together a serious group of people online for some Halo2 custom games.

Leave Saturday evening, November 3rd open for some serious Halo2 online gaming with some great company.

Contact Joe Mattingly or myself (or respond to this blog) if you have any questions

Friday, October 19, 2007

"Inappropriate" Video Games

If you're in the loop as far as video game news goes, you're already aware that Soldier of Fortune: Pay Back has been banned from being sold in Australia. If you haven't heard, there's a brief article about it on Gamespot that you'll want to read before continuing with this blog entry.

Being someone who disagrees with censorship at just about every level, my opinion on this is pretty predictable. Refusing to give people the option to experience a work of art is wrong. And there's no question that, on all relevant levels, and to anyone who appreciates them, video games are as much works of art as novels, songs, poems, paintings, or movies. The amount of creative energy that goes into creating a video game is tremendous, and, if any of you care to differ, I'll be happy to toss in another blog in the future outlining all of the different ways a video game qualifies as art. In fact, I'll probably do it anyways, regardless of your level of interest.

Back to the matter at hand, however, what kind of place has Australia become? Isn't that where the UK sent all their criminals? Are government officials afraid that, if the citizenry is exposed to these violent images, they'll revert to their murderous, criminal ways? I mean, the United States government does a decent job of trampling free speech rights from time to time, but just about anything that doesn't involve child pron is fair game (I intentionally use a misspelling there, "pron," to avoid the kind of Google searches I'm not looking for).

Check out this list of games that were "refused classification" in Australia, which means they cannot be sold in the country:
  • Manhunt
  • Grand Theft Auto III
  • Grand Theft Auto: San Andreas
  • Leisure Suit Larry: Magna Cum Laude
  • and apparently various others...
I understand the "spirit of the law," as is commonly used when talking about sports in America. The idea is to prevent people deemed incapable of compartmentalizing the game's experience (read: kids) from purchasing the game without the approval of someone with the authority to judge that capacity (read: parent/guardian). But in Australia, it's not "kids" and "parent/guardian." It's "everyone" and "the Office of Film and Literature Classification." What kind of bizarre country doesn't believe its citizens can be trusted to act responsibly in response to violent or sexual imagery in a video game, or in anything for that matter? What a shallow life those people must live.

Grand Theft Auto isn't just a game in the U.S.; it's a whole phenomenon. It's spawned countless mimics, like Saints' Row (really fun game, by the way) and Tony Hawk's Underground 2. To think that the people of Australia are playing a different, toned down version of the game is troubling. As Americans, we think all the time about how many countries in the Middle East have oppressive laws, forcing the rules of their religion on the general populace. But it's a fair bet that most people in those countries are Muslims, and take their religion seriously, so the government is implementing laws that reflect the desires of its constituency.

It seems to actually be a little bit worse in a place like Australia, where most video games are okay. It's okay to be sort of violent, or sort of sexual, but there's a point (and an arbitrary one at that) beyond which you're not allowed to venture.

As an aside, the clips I saw of the game looked really interesting, and knowing now that it's considered particularly graphically violent, I'm going add it to my list of games to wait for to drop to $20-$30 and purchase. (I never buy anything new; I'm a cheapskate, remember?)

Tuesday, October 9, 2007

Fable: The Lost Chapters

I finally completed the "expanded" version of Fable this past weekend. For those of you who've never played either version, it's similar to the original Legend of Zelda. You control your character with a 3rd-person Grand Theft Auto style point of view, and move him through various zones, killing enemies and completing quests. The general setting is a standard medieval realm with swords, bows, magic, etc.

The game has a series of gold (primary) quests that progress the story, as well as silver (optional) quests that become available at different times during the game. At a number of points during the story, specifically in determining how you complete quests or which optional quests you accept, you can choose to make "good" or "evil" decisions. While the big selling point of this game is how your experience changes based on your decisions, I didn't find the two paths to be substantially different, which was disappointing. If you spared character A, their assassins would come after you later. If you killed character A instead, character C's assassins would come after you. Small changes in dialogue don't constitute a unique gaming experience.

That being said, the game is enjoyable, as long as you're able to accept that you can't play it twice through as you might with other games that change more dramatically based on your decisions.

Now, to address the "Lost Chapters" portion. There is definitely additional content, scattered throughout the story as well as an extra set of quests after the end of the original game. While I don't think this extra content justifies a full-price purchase if you already own the first game, spending $20 at this point to get the updated version isn't a terrible idea, and if you don't own either, you definitely want to go with the Lost Chapters version, if only because it's simply a better economic decision. The additional 2-5 hours you'll spend playing the added pieces of the game for essentially the same price as the original is obviously worth it.

Overall, the Fable entity as a whole is a nice basis for a sequel (the upcoming but still a ways off Fable 2), for which I'm pretty excited. Fable 2 sounds like it will have greater player immersion, and hopefully they will have really deepened the impact of "good" and "evil" decisions throughout the game.

And if you're wondering, yes, I only play games that have been out at least a year. I'm still enjoying NCAA Football '05 and Madden '05.