Tuesday, September 30, 2008

My Rock Band 2 Band Is Made Up Of Former Wrestlers

You would think that the title pretty much tells you everything you need to know about the situation, and you might be right. But I'm going to tell you more.

My band in the original game was a hodgepodge, including Dr. Heimlich (a Southern rock guitarist from Berlin), Sticks McGee (a punk drummer), Dylan (a hillbilly off-the-street singer), and joe2 (a hastily created second guitarist). I also had a female singer, "Chick," created for when girls wanted to join in. That band was fine, and I'm not mad about the way it turned out. But I felt like I was under-utilizing the options the game gives for customizing characters. Then, while visiting the other Joe (from Joe & Joe Sports), he told me his band would be called Donnybrooks, and the members of his band would be assorted trouble-making baseball players.

I liked the idea of having a themed band, and since I've recently been reading about and watching a lot of old wrestlers, I decided it was as valid a theme as any. I was a little worried about how well I'd be able to execute the idea at first, so I started with perhaps the most recognizable face in wrestling history, Hulk Hogan. And I've got to say, I was pleasantly surprised at how well I was able to craft the Hulkster. The key was the bald top/long around the sides hairstyle. I combined that with a chopper mustache, and I'm looking forward to hearing what people think of it when they see him.

Second on the list was "Macho Man" Randy Savage. I used the same haircut for Savage, but a full beard instead, and made it all black. Savage is also shorter and leaner, and when I get some money together from touring, I'll buy him some sunglasses and a hot pink outfit with a hot pink cowboy hat. It's gonna kick ass.

I've added three more band members for now: Ric Flair, Honky Tonk Man, and UltimateWarrior (so named because I didn't have enough characters to put a space in between the words). I've got face paint on the warrior, as well as tattoos that sort of look like the streamers he'd wear around his biceps.

The band name: The Ring Ropes. See you at the show.

Wednesday, September 24, 2008

So I've Been Playing.... - Animal Crossing (GameCube)

I tweaked the title of the new feature a little bit to accommodate games that I've played in the past (and thus would not have "just started" playing), but have given renewed attention. The main reason is that this game, Animal Crossing, is one such game.

First of all, it's ridiculous. The game is ridiculous. Your character is a human with some kind of horns or something, maybe a demon? I don't know, but you're like a little kid and not evil at all. Anyways, you move to a new town and get a house and get to know your neighbors. Not like that, sicko, it's rated E. Your neighbors, of course, are different kinds of animals, from elephants to alligators to dragons, as well as the more pedestrian cats, dogs, and chickens.

Your character spends the majority of his/her time running around doing errands, like delivering items for the various animals of your town, fishing, catching bugs, picking up seashells, etc. You can sell most items at the local mart, and use that money to buy furniture for your pad. There's also a museum that houses local fauna, priceless art, and fossils. To dig up fossils, you need a shovel. To catch fish or bugs, you need a fishing pole or a net, respectively. And to acquire art, you just have to buy it or get it from someone for doing one of their errands.

The game sounds a bit simplistic, and truth be told, it is pretty simple. But there's something about the small sense of accomplishment you get when you pay off your mortgage, or complete a T-Rex skeleton, or catch a rare fish, that keeps me going back to the game over and over.

While there's no true multiplayer option, you can have up to four characters living in your village, and there are a number of small, fun ways your characters can interact. You can make posts on the local bulletin board, place signs in the ground and write on them, write letters to each other, and put items in your "gyroid" (a helper robot that manages the business related to your house) to make them available for other players to purchase. Additionally, the animals in the town will gossip about other characters ("Where has player B been?", "Check out this letter Player D sent me!", etc). A little personality gets added to the game when other people live in your town.

It's a pretty cheap game these days, so if you've already got a GameCube or a Wii and it sounds interesting, it's worth checking out. Also, there's this story, which tugs at the heart-strings just a little bit. It probably won't (and shouldn't) affect whether or not you want to play the game; it's just something for you mushes out there.

Buffalo Wings & Beer

First, let me start by saying that the combination of eating buffalo wings and drinking beer is solid. I have no issue with the combination of food and drink, and I like buffalo wings, and I enjoy the occasional beer.

My issue is with the Gaithersburg bar/restaurant that goes by the name, "Buffalo Wings & Beer." I say specifically the Gaithersburg one because I haven't been to any of the others, but my guess is they all suffer from the same weaknesses. The most amazing part is that their weakness is not food quality or service, the two most likely culprits when a meal is ruined. The weakness is in their policies, policies that make you feel like they're really out to get you. And it's not a stretch to think that they might actually be out to get you.

First off, they don't offer free refills on sodas. This has become such a convention in restaurants that it's literally shocking for a place to not have that feature. And the sodas are fountain sodas, not bottles, so it's even more puzzling. Normally this would be bad but not unbearable, as you can just get a water. But at BWB, they also don't offer water at no charge. The only water they make available to customers is bottled water, at a cool $1 apiece. Feel like you're getting screwed yet? Sit tight, we're just getting started.

Their menu says the following phrase word-for-word underneath the wing prices and flavors:
  • Wings are served with either Blue Cheese or Ranch Dressing, Two Celery Sticks and Two Carrot Sticks
  • Extras.......................... .75
My brother and I went in on Tuesday and got FOUR orders of wings, and we each got 1 small cup of ranch dressing, and we were charged $0.75 apiece for those two small cups. And not by mistake. That's just how these guys do business.

Speaking of Tuesday, we went in because they have a "deal" (you'll understand the reason for the quotes in a second) where you buy one pound of wings and get a second pound free. The second pound has to be the same flavor, and I have no problem with that. You can't get them boxed up, and I suppose I understand that; I'm sure their hope is that the deal brings people in who will buy drinks. But here's the kicker: you can't share. So if you want to take advantage of the deal, you have to get two pounds of wings yourself, or not get any. They're kind enough to let you share if everyone at the table gets their own double-order; what a bunch of sweethearts.

One last issue that didn't affect me personally but I found laughable was their list of lunchtime specials. You can get an order of a number of appetizers for about half of the normal price. Of course, these orders only contain about half of the food as the regular orders (5 cheese sticks vs. 10, 2 chicken tenders vs. 5, 4 broccoli cheese balls vs. 7). Also, there's a two drink minimum. FOR LUNCH. I'm fully convinced that the only people who can go to this place and not get pissed off are alcoholics.

It's a shame they have such an awful sense of customer relations, because the food is good. The wings are large and flavorful, and despite all of my nay-saying, it's still a valid place to grab some carryout wings from. But don't let them suck you into their den of deceit. You'll walk away angry, or walk away with blood on your hands. Or both. Probably both.

However, in my magnanimity, I've decided to come up with a new marketing strategy for BWB. I like to help even the most villainous of restaurants. So here you go:

Buffalo Wings & Beer: A place that sucks.

Short, catchy, effective. Lock it up.

Friday, September 19, 2008

So I Just Started Playing... - Crysis

I've decided to make a new feature for this blog (since it seemed like a good idea for my other blog). This feature will highlight some game that I've started to play a lot recently, or CD I've started to listen to, or movie I've watched. It won't be isolated to new products, mostly because I generally don't see movies in the theater, don't like new music, and don't buy games new. But that means that you'll mostly see me comment on things that you've heard of or tried out yourself, so hopefully it'll result in a little more discussion.

If you're worried that this will replace the halls of fame, you're right to be worried. This will replace the halls of fame. The reality is that, without a gallery and bronze busts of the inductees (or at least a list somewhere), there's just not much reason to keep it up. I could make the lists or fashion the busts, but we both know I have neither the motivation nor the tendency to succumb to modest peer pressure to do that.

So anyways, let's get to work. Crysis. When the game first came out, it was highly thought of for being an exceptional work of programming, specifically when it comes to graphics. Unfortunately for many PC gamers at the time of Crysis' release, the hardware demands made by this game prevented many from playing it at all, and prevented most from being able to really enjoy the full capacity of graphics that the game offers. But I just got a brand new computer with high-level components, so I've been able to see the game as it was intended, and let me tell you; it's spectacular.

All of the character models are solid, but you find solid character models in a lot of games. The explosions are very good, but again, not unique to Crysis. Yes, you can fell trees and blow up shacks, but the most impressive part visually is actually the terrain. The entire wilderness moves all the time, leaves rustling, seagulls scampering, and water running. This might seem small, but I assure you, it's huge. In most games up until now, you could find your enemies simply by scanning the horizon for movement or waiting to hear anything other than music. But when every bush and blade of grass is moving, and when there are fluctuations in environmental sound based on wind and wild animals, it's a much more difficult (and realistic) task to stay alive.

The gameplay is fun, similar to Halo in a lot of ways, but a little more realistic. Your character is a super soldier from a couple decades into the future, rather than a couple centuries. The actual tasks are relatively similar; you have to travel through the jungle, picking off or eliminating patrols, making your way to some landmark where you get information or take out a target. But it's such a beautiful terrain, and the game is pretty tough, so each leg of your journey is a new challenge.

The most unique part of the gameplay is the ability to gear your nanosuit to allow you to do different things. The default setting is for it to act as armor, giving you an extra health bar. You can also set it to stealth (cloaking you from your enemies), speed (giving you extraordinary running speed, useful for escaping), and strength (increasing the power of your melee attacks and giving you the ability to jump high in the air).

You can also customize your weapons, adding silencers, sights, and scopes, and switching between different kinds of ammunition. You can carry two rifle-class weapons, so you can have one long-range, non-silenced, scoped weapon, and one with normal sights and a silencer for eliminating enemies with a bit of discretion. Coupling a silenced submachine gun with the stealth nanosuit option makes for some enjoyable, movie-style assaults.

I like the game a lot. I'm not going to break it down into different categories, because different games will have different relevant categories. So I'll just give it a base-100 rating (and I'll do this for all of these kinds of posts).

Final Score: 93

Monday, September 15, 2008

Video Game Hall of Fame - Metal Gear Solid

Oh, Scott Riley. My old high school buddy taught me so much about the world, simply by telling me to play Metal Gear Solid back in the late 90s. I didn't think anything of it at the time, just another fun video game. But the more I learned about video games, new and old, the more I came to appreciate the true masterpiece that is the third installment in the Metal Gear series.

And those first two are key reasons why this game was important. Metal Gear and Metal Gear 2: Snake's Revenge were both interesting games that I found utterly impossible. Joe Perez, another pal from my youth, engaged me in multiple conversations about the original game, usually culminating in something along the lines of "the damn dogs."

The concept was unique. There were dozens of games about using overwhelming firepower and quick dodges to defeat your enemy; there were precious few that relied on stealth as a key factor. And even though I never got the hang of either of the first two games, I saw the merit in the idea.

So when I started playing Metal Gear Solid, I quickly embraced it as "my kind of game." Sneaking around, outsmarting guards by knocking on a wall to draw their attention, hiding in a box to get transport between areas, and using a cigarette's smoke to locate security lasers, these are my kinds of things. It's no secret that the more complex a game is, the more pieces of the environment that you can use, the more fun it is.

MGS also had some of the best boss battles of all time. There was always a trick or a strategy that you had to figure out to win the battle, and it helped to integrate a puzzle nature to the game. In fact, one of the strongest reasons I think the game was so successful was that it relied not so much on being fast with the trigger and dodging attacks, but on being intuitive and deductive. It certainly made it more fun for me, being someone who's not altogether that good at being fast with the trigger or dodging attacks.

Metal Gear Solid (along with its sequels) was also known for its cinematic presentation. It offered a complex storyline, along with many cutscenes that moved the story along. Personally, this didn't do much for me, but I acknowledge its value to some gamers, as well as the fact that it was among the first non-RPG game to employ such tactics. These days, most of the best games have some kind of cinematics integrated, and some of the credit for that, and for the in-depth storylines we find these days, has to go to Metal Gear Solid.

Thanks Scott.

Friday, September 12, 2008

Guitar Hero: World Tour

As I'm sure many of you know, Guitar Hero: World Tour comes out October 26, 2008. It will follow the Rock Band precedence by including microphone, drums, and the two guitars. I just got a glimpse of the set list (currently 86 songs) that will be included with it... and it does not disappoint:

30 Seconds To Mars--The Kill
311--Beautiful Disaster
Airbourne--Too Much, Too Young, Too Fast
The Allman Brothers Band--Ramblin' Man
Anouk--Good God
The Answer--Never Too Late
At the Drive-In--One Armed Scissor
Beastie Boys--No Sleep Till Brooklyn
Beatsteaks--Hail To The Freaks
Billy Idol--Rebel Yell
Black Label Society--Stillborn
Black Rebel Motorcycle Club--Weapon of Choice
blink-182--Dammit
Blondie--One Way or Another
Bob Seger & The Silver Bullet Band--Hollywood Nights
Bon Jovi--Livin' on a Prayer
Bullet for My Valentine--Scream Aim Fire
Coldplay--Shiver
Creedence Clearwater Revival--Up Around the Bend
The Cult--Love Removal Machine
Dinosaur Jr.--Feel the Pain
The Doors--Love Me Two Times
Dream Theater--Pull Me Under
The Eagles--Hotel California
The Enemy--Aggro
Filter--Hey Man, Nice Shot
Fleetwood Mac--Go Your Own Way
Foo Fighters--Everlong
The Guess Who--American Woman
HushPuppies--You're Gonna Say Yeah!
Interpol--Obstacle 1
Jane's Addiction--Mountain Song
Jimi Hendrix--The Wind Cries Mary
Jimi Hendrix--Purple Haze (Live)
Jimmy Eat World--The Middle
Joe Satriani--Satch Boogie
Kent--Vinternoll2
Korn--Freak on a Leash
Lacuna Coil--Our Truth
Lenny Kravitz--Are You Gonna Go My Way
Linkin Park--What I've Done
The Living End--Prisoner of Society
Los Lobos--La Bamba
Lostprophets--Rooftops (A Liberation Broadcast)
Lynyrd Skynyrd--Sweet Home Alabama (Live)
The Mars Volta--L'Via L'Viaquez
MC5's Wayne Kramer--Kick Out the Jams
Metallica--Trapped Under Ice
Michael Jackson--Beat It
Modest Mouse--Float On
Motorhead--Overkill
Muse--Assassin
Negramaro--Nuvole e Lenzuola
Nirvana--About A Girl [Unplugged]
No Doubt--Spiderwebs
NOFX--Soul Doubt
Oasis--Some Might Say
Ozzy Osbourne--Crazy Train
Ozzy Osbourne--Mr. Crowley
Paramore--Misery Business
Pat Benatar--Heartbreaker
Radio Futura--Escuela De Calor
R.E.M.--The One I Love
Rise Against--Re-Education Through Labor
Sex Pistols--Pretty Vacant
Silversun Pickups--Lazy Eye
Smashing Pumpkins--Today
Steely Dan--Do It Again
Steve Miller Band--The Joker
Sting--Demolition Man (Live)
The Stone Roses--Love Spreads
Stuck in the Sound--Toy Boy
Sublime--Santeria
Survivor--Eye of the Tiger
System Of A Down--B.Y.O.B.
Ted Nugent--Stranglehold
Ted Nugent--Original Guitar Duel Recording
Tokio Hotel--Monsoon
Tool--Parabola
Tool--Schism
Tool--Vicarious
Trust--Antisocial
Van Halen--Hot For Teacher
Willie Nelson--On The Road Again
Wings--Band on the Run
Zakk Wylde--Original Guitar Duel Recording

Enjoy!

Thursday, September 4, 2008

Music Hall of Fame: Crash (Dave Matthews Band)

Crash was on my short list of albums to draw from for the next hall of fame inductee, but after LeRoi Moore's death earlier this month, there was no question anymore.

Crash was the first Dave Matthews Band album whose release I anticipated. Their three earlier albums came out before I was really into the band, and were released on a smaller scale. Crash was a blockbuster album, the follow-up to the wildly successful Under The Table And Dreaming. It didn't disappoint.

The singles off of this album were Too Much, So Much To Say, Crash Into Me, and Tripping Billies. I wouldn't put any of them in my personal top half on the album, but they're all fine songs; it's just that the other songs are fantastic. You ask Sam Cole what his favorite Dave Matthews Band song is, and he'll probably tell you Two Step. Sammy T. might say #41. At one point or another, Say Goodbye, Lie In Our Graves, and Drive In, Drive Out would each have been my favorite. And the first song I ever solo-ed along with on guitar was Proudest Monkey.

The album embodies most of what people like about the band. It's got the smooth saxophone, searing violin, and transcendent drums that have attracted people of all ages to the band. Matthews' voice isn't as breathy on this album as it sometimes is in their newer songs, and that's to the benefit of the band. Drive In, Drive Out specifically is a showcase of how all of these different sounds and different musicians can weave a tapestry of song that explodes with precision and mayhem.

In thinking about this album, I've realized that it came out almost half of my lifetime ago. But instead of thinking of that and feeling old, it just makes me realize how strong the music is. The fact that I've enjoyed the same music for 11+ years speaks either to its magnificence or my own stubbornness. I like to think it's a little of both.

The funny thing is, Crash is definitely one of my top five favorite albums of all time, but it might not even be my favorite Dave Matthews Band album. Under The Table And Dreaming and Before These Crowded Streets are both elite albums, and all three are constantly jockeying for position on the metaphorical totem pole of my musical taste.

Normally I don't plug products for purchase in the text; I let my opinion make the recommendation, and you can either follow it or ignore it. But this time, I implore you, buy the CD. It's listed at under $10, and it's a steal at twice the price. Get it.