Sunday, January 30, 2011

Games of the Year - 2010 Eligible List

In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.

As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.

This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.

GameCube
Mario Golf: Toadstool Tour

PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm

Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense

I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.

Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.

Friday, January 28, 2011

Rollercoaster Tycoon

As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.

This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.

This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
  • The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
  • The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
  • Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
  • People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
  • Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
  • The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
What about you guys? Got any of your own advice? Post it in the comments.

Friday, January 21, 2011

Disney World 2011

This year's Disney World trip was great, despite the fact that I was under the weather for the duration of the trip. My mom, my youngest brother Kevin, and I took Amtrak's AutoTrain. It was interesting enough that I'll devote a separate post to it, but for here, we'll say that it got us down there, and I didn't get much sleep in either direction.

My other brother Eddie and his wife Rachel came with the three of us, creating our own little Party of Five...except without Neve Campbell...or Matthew Fox...okay, it's nothing like that show, it was just a reference to the number of people.

Our accommodations were at Old Key West. It was a very nice, very quiet area, with a restaurant, a couple pools, and We got a three bedroom villa, which was big, but lacked a little on community areas. Also, the seating wasn't particularly comfortable, but hey, you're in Disney World. Get off your ass and go do stuff.

The one big disappointment on this trip was that several of my favorite rides were closed for refurbishment/repairs: Star Tours, Kali River Rapids, and my favorite ride, Splash Mountain. Lesson learned, though. Next time, we'll be planning our trip on short notice, and making sure that the important rides are open.

I went on a couple new rides, including finally trying out Space Mountain. Now, I apparently misspoke about the ride. I told Rachel that I thought Space Mountain was the fastest ride at Disney World; I wasn't even close. Space Mountain tops out at 28 miles per hour. I have no idea where I got it in my head that it was the fastest.

As I did last year, I'll give you ratings on the rides I went on for the first time:

Maelstrom Adventure Cruise (Epcot) (3/5)
This is an attraction in the Norwegian portion of Epcot. It's basically a short boat ride with a couple of tiny drops. I think if Splash Mountain wasn't closed, this would've gotten two stars, but it was closed, so three stars.

Space Mountain (Magic Kingdom) (4/5)
It may not be as fast as I thought, but it's definitely fun. My only qualm with it is that the ride is perhaps TOO dark. Still, it's a fun ride with a lot of twists and turns. I'm glad I finally checked it out.

Yep, that's it. Just two new rides for me. But I've got big plans for my next trip to Lake Buena Vista. First, Splash Mountain will be open the next time I head down there, and I'll be getting my fill of it. Second, it sounds like Star Tours is getting a dramatic overhaul that includes incorporating 3D video; that should be a lot of fun. I also want to go on the Silly Safari in Magic Kingdom; I wanted to go this year, but it closes at night. So, next time.

Who's in?

Monday, January 10, 2011

A Fitness Challenge

For those of you interested, I've started a fitness challenge with my cousin. It's basically a head-to-head competition between us, a Biggest Loser grudge match. If you want more details, or want to follow the action, you can go to the link below:

http://psychotronvsgargantuar.blogspot.com/

I'm Psychotron, obviously.

Wednesday, January 5, 2011

Dead Rising 2 Review - Part Two

As a precursor to my upcoming 2010 Game of the Year blog posts, I'd like to offer you part two of my three-part review of Dead Rising 2 and its complementary titles (prologue and epilogue). This portion of the review will cover the actual full-size Dead Rising 2 game.

The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.

The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.

It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.

However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
  • The bosses are too difficult. While the bosses are still a challenge, your potential arsenal of created weapons helps to counter this. The knife gloves are a particular favorite of mine.
  • The survivors are idiots. It wasn't until I played Dead Rising 2 that I realized just how bad the AI was in the original. Nobody in this game has anything remotely close to the death wish that half of the survivors had in the original, and the ones who can wield weapons are still pretty handy with a 12 gauge.
  • GOD DAMN CONVICTS AND THE GOD DAMN JEEP FUCKING FUCK! I won't lie to you; there is a similar game mechanic in the sequel, where the central area is patrolled by psychopaths. However, this situation doesn't come up until much later in the game, when you've had time to develop your levels/skills/weaponry. They're still a pain, but they're easier to navigate around this time.
As far as how the game itself plays, I do have two complaints. First, the achievement structure is pretty outrageous. There are several achievements that don't show dedication or skill, but simply a willingness to give up a few weekends and bury yourself in the minutiae of the game. I'm not saying I won't get them eventually, I'm just saying it's crazy. Second, unless they're in the hands of survivors, guns are still pretty useless. It wouldn't seem so unreasonable except when you tape two chainsaws to the ends of a kayak paddle to mow through wave after wave of zombies. Maybe at least a bump in the power of the guns would've been warranted.

Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.

Monday, January 3, 2011

The Year of the Blog

So after writing and re-reading my last blog post, I feel like I ought to be able to put interesting content up here and on my other blog with some regularity. I get distracted, or disillusioned, or bored sometimes, but I bet I can focus myself long enough to post content at least once or twice a week.

As a result, one of my "resolutions" this year will be to make at least one blog post every week. If you're one of those people who sees me regularly (and let's face it, if you're not, you're probably not reading this), hold me to it. Say, "Hey Joe, where's that blog post? Been a quiet week so far." I'll need your help to keep me honest.

Thanks in advance. :)