In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.
As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.
This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.
GameCube
Mario Golf: Toadstool Tour
PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm
Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense
I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.
Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.
Sunday, January 30, 2011
Friday, January 28, 2011
Rollercoaster Tycoon
As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
- The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
- The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
- Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
- People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
- Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
- The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
Friday, January 21, 2011
Disney World 2011
This year's Disney World trip was great, despite the fact that I was under the weather for the duration of the trip. My mom, my youngest brother Kevin, and I took Amtrak's AutoTrain. It was interesting enough that I'll devote a separate post to it, but for here, we'll say that it got us down there, and I didn't get much sleep in either direction.
My other brother Eddie and his wife Rachel came with the three of us, creating our own little Party of Five...except without Neve Campbell...or Matthew Fox...okay, it's nothing like that show, it was just a reference to the number of people.
Our accommodations were at Old Key West. It was a very nice, very quiet area, with a restaurant, a couple pools, and We got a three bedroom villa, which was big, but lacked a little on community areas. Also, the seating wasn't particularly comfortable, but hey, you're in Disney World. Get off your ass and go do stuff.
The one big disappointment on this trip was that several of my favorite rides were closed for refurbishment/repairs: Star Tours, Kali River Rapids, and my favorite ride, Splash Mountain. Lesson learned, though. Next time, we'll be planning our trip on short notice, and making sure that the important rides are open.
I went on a couple new rides, including finally trying out Space Mountain. Now, I apparently misspoke about the ride. I told Rachel that I thought Space Mountain was the fastest ride at Disney World; I wasn't even close. Space Mountain tops out at 28 miles per hour. I have no idea where I got it in my head that it was the fastest.
As I did last year, I'll give you ratings on the rides I went on for the first time:
Maelstrom Adventure Cruise (Epcot) (3/5)
This is an attraction in the Norwegian portion of Epcot. It's basically a short boat ride with a couple of tiny drops. I think if Splash Mountain wasn't closed, this would've gotten two stars, but it was closed, so three stars.
Space Mountain (Magic Kingdom) (4/5)
It may not be as fast as I thought, but it's definitely fun. My only qualm with it is that the ride is perhaps TOO dark. Still, it's a fun ride with a lot of twists and turns. I'm glad I finally checked it out.
Yep, that's it. Just two new rides for me. But I've got big plans for my next trip to Lake Buena Vista. First, Splash Mountain will be open the next time I head down there, and I'll be getting my fill of it. Second, it sounds like Star Tours is getting a dramatic overhaul that includes incorporating 3D video; that should be a lot of fun. I also want to go on the Silly Safari in Magic Kingdom; I wanted to go this year, but it closes at night. So, next time.
Who's in?
My other brother Eddie and his wife Rachel came with the three of us, creating our own little Party of Five...except without Neve Campbell...or Matthew Fox...okay, it's nothing like that show, it was just a reference to the number of people.
Our accommodations were at Old Key West. It was a very nice, very quiet area, with a restaurant, a couple pools, and We got a three bedroom villa, which was big, but lacked a little on community areas. Also, the seating wasn't particularly comfortable, but hey, you're in Disney World. Get off your ass and go do stuff.
The one big disappointment on this trip was that several of my favorite rides were closed for refurbishment/repairs: Star Tours, Kali River Rapids, and my favorite ride, Splash Mountain. Lesson learned, though. Next time, we'll be planning our trip on short notice, and making sure that the important rides are open.
I went on a couple new rides, including finally trying out Space Mountain. Now, I apparently misspoke about the ride. I told Rachel that I thought Space Mountain was the fastest ride at Disney World; I wasn't even close. Space Mountain tops out at 28 miles per hour. I have no idea where I got it in my head that it was the fastest.
As I did last year, I'll give you ratings on the rides I went on for the first time:
Maelstrom Adventure Cruise (Epcot) (3/5)
This is an attraction in the Norwegian portion of Epcot. It's basically a short boat ride with a couple of tiny drops. I think if Splash Mountain wasn't closed, this would've gotten two stars, but it was closed, so three stars.
Space Mountain (Magic Kingdom) (4/5)
It may not be as fast as I thought, but it's definitely fun. My only qualm with it is that the ride is perhaps TOO dark. Still, it's a fun ride with a lot of twists and turns. I'm glad I finally checked it out.
Yep, that's it. Just two new rides for me. But I've got big plans for my next trip to Lake Buena Vista. First, Splash Mountain will be open the next time I head down there, and I'll be getting my fill of it. Second, it sounds like Star Tours is getting a dramatic overhaul that includes incorporating 3D video; that should be a lot of fun. I also want to go on the Silly Safari in Magic Kingdom; I wanted to go this year, but it closes at night. So, next time.
Who's in?
Monday, January 10, 2011
A Fitness Challenge
For those of you interested, I've started a fitness challenge with my cousin. It's basically a head-to-head competition between us, a Biggest Loser grudge match. If you want more details, or want to follow the action, you can go to the link below:
http://psychotronvsgargantuar.blogspot.com/
I'm Psychotron, obviously.
http://psychotronvsgargantuar.blogspot.com/
I'm Psychotron, obviously.
Wednesday, January 5, 2011
Dead Rising 2 Review - Part Two
As a precursor to my upcoming 2010 Game of the Year blog posts, I'd like to offer you part two of my three-part review of Dead Rising 2 and its complementary titles (prologue and epilogue). This portion of the review will cover the actual full-size Dead Rising 2 game.
The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.
The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.
It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.
However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.
The story is similar to the original: you're a guy who was present for a zombie outbreak in a contained area (this time, it's several malls and casinos, along with an outdoor plaza area). In DR2, you've got the added pressure of caring for your daughter, who's been bitten, and is essentially a zombie time bomb waiting to go off. While taking care of your other main missions and countless side missions (mostly involving rescuing other survivors from their inevitable demises), you've also got to scrounge up doses of Zombrex, the drug that keeps your daughter from having a change in appetite.
The story is a little deeper than the original, but unfortunately (at least in my opinion), it seems a little light on the "good guys." There's one big twist in the story that I won't ruin for you, but you'll likely be able to see it coming a mile away, despite the fact that it really does come out of nowhere.
It should be noted that this sequel shows very high fidelity to the original Dead Rising. The gameplay, the "working against the clock" system, the sense of humor, and the expansive, secret-filled world all hearken back to the cult classic. And it's absolutely safe to say that if you enjoyed the original, you're going to love Dead Rising 2. That said, though, if you weren't a big fan of the original, it's tough to see you doing a 180 on the series with this title.
However, I would like to address a few of the concerns I've heard from friends regarding the original game, and how they've been (somewhat) addressed in the sequel.
- The bosses are too difficult. While the bosses are still a challenge, your potential arsenal of created weapons helps to counter this. The knife gloves are a particular favorite of mine.
- The survivors are idiots. It wasn't until I played Dead Rising 2 that I realized just how bad the AI was in the original. Nobody in this game has anything remotely close to the death wish that half of the survivors had in the original, and the ones who can wield weapons are still pretty handy with a 12 gauge.
- GOD DAMN CONVICTS AND THE GOD DAMN JEEP FUCKING FUCK! I won't lie to you; there is a similar game mechanic in the sequel, where the central area is patrolled by psychopaths. However, this situation doesn't come up until much later in the game, when you've had time to develop your levels/skills/weaponry. They're still a pain, but they're easier to navigate around this time.
Overall, I was very happy with my Dead Rising 2 experience. I definitely see myself getting back into it at some point (after I finish up some of the 25 or so games I bought off Steam over the past 20 days), mostly to get into the cooperative mode. I played it briefly with a complete stranger, and it was fun, but I'm hoping to convince someone (cough, Tommy, cough) to spring for a copy of the game the next time it goes on sale, and join me for long-term zombie mashing.
Labels:
Achievements,
Review,
Video Games,
Xbox 360,
Zombies
Monday, January 3, 2011
The Year of the Blog
So after writing and re-reading my last blog post, I feel like I ought to be able to put interesting content up here and on my other blog with some regularity. I get distracted, or disillusioned, or bored sometimes, but I bet I can focus myself long enough to post content at least once or twice a week.
As a result, one of my "resolutions" this year will be to make at least one blog post every week. If you're one of those people who sees me regularly (and let's face it, if you're not, you're probably not reading this), hold me to it. Say, "Hey Joe, where's that blog post? Been a quiet week so far." I'll need your help to keep me honest.
Thanks in advance. :)
As a result, one of my "resolutions" this year will be to make at least one blog post every week. If you're one of those people who sees me regularly (and let's face it, if you're not, you're probably not reading this), hold me to it. Say, "Hey Joe, where's that blog post? Been a quiet week so far." I'll need your help to keep me honest.
Thanks in advance. :)
Wednesday, December 22, 2010
The Commercialization of Christmas
There's always a lot of talk around Christmas about how the holiday has been commercialized, and how people are missing the true meaning of Christmas, and how people should have a stronger appreciation for the religious basis for the holiday. If that's important to you, that's fine. I don't have a problem with anyone's priorities on any subject, as long as it doesn't affect my day.
I'm not religious. Like, at all. And I like Christmas. Is it wrong for me to enjoy the "bastardization" of a holiday that I don't celebrate as it was originally designed? I don't think so; I certainly don't feel bad about it.
When I buy a video game for my sister, or mittens for my mom, or a poster for my brother, I don't feel like I'm disparaging anyone's religious beliefs. I'm not trying to spit in the face of anyone who has a different view on Christmas. I'm just trying to make them happy, and let them know that I care about them. Is it wrong to try to make people happy by spending money on them? We do it all the time:
And that's the other aspect of Christmas, the part that me and the pious can get together on. Christmas is a time to appreciate each other. It's a time when families come together, kids come home from college, people from out of town fly in to spend a few days with their cousins/siblings/parents/children. Commercialized or not, we all still recognize Christmas as a time of year to spend with the people who matter the most to us. And on Christmas Eve, or Christmas Day, we sit around a table with our family and closest friends. We break bread with the people who've shaped our lives, these people for whom we've expressed love, through words and actions and, yes, gifts.
Sounds pretty meaningful to me.
I'm not religious. Like, at all. And I like Christmas. Is it wrong for me to enjoy the "bastardization" of a holiday that I don't celebrate as it was originally designed? I don't think so; I certainly don't feel bad about it.
When I buy a video game for my sister, or mittens for my mom, or a poster for my brother, I don't feel like I'm disparaging anyone's religious beliefs. I'm not trying to spit in the face of anyone who has a different view on Christmas. I'm just trying to make them happy, and let them know that I care about them. Is it wrong to try to make people happy by spending money on them? We do it all the time:
- Buying a beer for a buddy
- Giving money to a charity
- Paying for dinner on a date
And that's the other aspect of Christmas, the part that me and the pious can get together on. Christmas is a time to appreciate each other. It's a time when families come together, kids come home from college, people from out of town fly in to spend a few days with their cousins/siblings/parents/children. Commercialized or not, we all still recognize Christmas as a time of year to spend with the people who matter the most to us. And on Christmas Eve, or Christmas Day, we sit around a table with our family and closest friends. We break bread with the people who've shaped our lives, these people for whom we've expressed love, through words and actions and, yes, gifts.
Sounds pretty meaningful to me.
Friday, December 3, 2010
Dead Rising 2 Review - Part One
As you may or may not remember, Dead Rising was my personal game of the year for 2009. I poured hours and hours of time into the game, beating it in six different ways, and it's actually snuck back into my rotation on occasion this summer.
Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.
Right up until August 31st. On August 31st, Xbox Live released a Dead Rising 2 prequel game for 400 Microsoft points ($5.00), called Dead Rising 2: Case Zero. To an average gamer, I don't know what they would think of the game. But to me, a big fan of the original game and someone who was jacked for the sequel, I thought the prequel game was a lot of fun. To me, it accomplished everything that Capcom could've wanted:
- It gave players an opportunity to preview the new game in a method that was more interesting than a simple gameplay demo.
- It offered a preview of the new features of the game, specifically the crafting system where you use duct tape to combine two items into awesome weapons, like the paddlesaw or boomstick.
- It bridged some of the plot gap between the original and its sequel, and helped to develop the two new main characters.
- It gave players the chance to get a jump start on the real game, allowing them to carry over a couple levels and some cash from the prequel.
- It generated buzz for the actual game, and brought in money.
Part 2 of my Dead Rising 2 review will discuss the actual, full-sized game. And I have no idea when I'll post it, so don't ask.
Wednesday, December 1, 2010
Poetry?
I've never really understood poetry.
I don't mean to say that I don't understand what poetry is; I think I've at least got a grasp on that. I mean that I don't understand what's appealing about poetry over regular writing. What's the advantage of communicating using less forthright means? How does it serve anyone to try to convey your message using innuendo and metaphors, when actual discussion is more complete and easier for the average person to understand?
Let me qualify my standpoint here for a moment. There is poetry out there that isn't bad. There's poetry that, while still more vague than regular conversation, has its own value, by eliciting an emotional response, or offering a general starting point, rather than trying to actually make a point. But these pieces of poetry are few and far between, and aren't the poetry you encounter from day to day.
That poetry is written by some boner friend of yours who thinks he's complex. Or by some girl who thinks her poetry tells you how she's got all these layers. Or, overwhelmingly, by a random internet person, full of doubt and angst, like the rest of us, but "able" to express themselves through twitchy, broken phrases.
So who is it that actually likes all this poetry that's out there?
I ask that question, but I know the answer. I haven't met a single person who likes poetry that doesn't also write their own poetry. And they get their poetry-writing skills reinforced by other people who like poetry and write their own poetry. It's like there's some kind of quietly understood agreement that if you appreciate my poetry, I'll appreciate yours, and we can both seem profound.
It's a clever little way to seem like an artist, which we all want to be (me included). We'd all like to be able to create something that outlives us, some work that people look at/listen to/read and say, "What an amazing piece of work." Poets just seem to have figured out how to accomplish that, without having to actually, you know, be talented.
I don't mean to say that I don't understand what poetry is; I think I've at least got a grasp on that. I mean that I don't understand what's appealing about poetry over regular writing. What's the advantage of communicating using less forthright means? How does it serve anyone to try to convey your message using innuendo and metaphors, when actual discussion is more complete and easier for the average person to understand?
Let me qualify my standpoint here for a moment. There is poetry out there that isn't bad. There's poetry that, while still more vague than regular conversation, has its own value, by eliciting an emotional response, or offering a general starting point, rather than trying to actually make a point. But these pieces of poetry are few and far between, and aren't the poetry you encounter from day to day.
That poetry is written by some boner friend of yours who thinks he's complex. Or by some girl who thinks her poetry tells you how she's got all these layers. Or, overwhelmingly, by a random internet person, full of doubt and angst, like the rest of us, but "able" to express themselves through twitchy, broken phrases.
So who is it that actually likes all this poetry that's out there?
I ask that question, but I know the answer. I haven't met a single person who likes poetry that doesn't also write their own poetry. And they get their poetry-writing skills reinforced by other people who like poetry and write their own poetry. It's like there's some kind of quietly understood agreement that if you appreciate my poetry, I'll appreciate yours, and we can both seem profound.
It's a clever little way to seem like an artist, which we all want to be (me included). We'd all like to be able to create something that outlives us, some work that people look at/listen to/read and say, "What an amazing piece of work." Poets just seem to have figured out how to accomplish that, without having to actually, you know, be talented.
Wednesday, September 15, 2010
Rock Band 3 Setlist
The Rock Band 3 soundtrack has been released (view it here). When compared with my Ultimate Rock Band 3 Setlist, there are two overlaps: Cold as Ice by Foreigner, and Werewolves of London by Warren Zevon. I also managed a few band overlaps (David Bowie, Steve Miller Band, Dire Straits, etc), which may not "count" when it comes to predictions, but definitely make me look forward to the game.
Thursday, July 29, 2010
Top 5 Guys Who Should've Been Cast in Con Air Instead of Nicolas Cage
We can all agree that Con Air is entertaining. But I submit that, without Nicolas Cage bringing the movie down with every awful line, it'd have been a great movie, one of the classic action films of all time. So, let's replace him. I'm only picking people who were active actors in 1997, when Con Air came out.

- Lennie James - "Robert Hawkins" from TV's Jericho. If you know him, you know he'd have been righteous. Just imagine him saying this line: "I'm gonna save the fuckin' day."
- Woody Harrelson - It took Zombieland for me to realize that we should've been watching Harrelson in intense action roles for a decade now. Lesson learned.
- Kiefer Sutherland - If only we knew then what we know now...
- Bruce Willis - I know he was busy doing The Jackal and The Fifth Element in 1997, but I'm sure we could've made time for him. I'd have waited another year or two for Con Air if it meant Willis instead of that ass clown Nic Cage.
- Adam Baldwin - Would've been a tough sell to bill him as a headliner in a cast with John Malkovich and John Cusack, though.
Friday, June 11, 2010
Rock Band 3 Setlist....of my Dreams
A friend linked me to this article that outlines some of the new features for Rock Band 3, including the introduction of the keyboard as an instrument, and the use of the harmonized vocals that were featured in The Beatles: Rock Band. Also, they reaffirmed their intention to try to bridge the gap between rhythm games and real instruments, which is a neat idea. There was no mention of incorporating any of the ideas from my Rock Band RPG article from a while ago, but I never really held out much hope for that.
So how about a setlist? The article above named the 22 songs listed below:
Dio - "Rainbow in the Dark"
Huey Lewis and the News - "The Power of Love"
Ida Maria - "Oh My God"
Jane's Addiction - "Been Caught Stealing"
Jimi Hendrix - "Crosstown Traffic"
Joan Jett - "I Love Rock and Roll"
Juanes - "Me Enamora"
Metric - "Combat Baby"
Night Ranger - "Sister Christian"
Ozzy Osbourne - "Crazy Train"
Phoenix - "Lasso"
Queen - "Bohemian Rhapsody"
Rilo Kiley - "Portions of Foxes"
Smash Mouth - "Walkin' on the Sun"
Spacehog - "In the Meantime"
Stone Temple Pilots - "Plush"
The Cure - "Just Like Heaven"
The Doors - "Break On Through"
The Vines - "Get Free"
The White Stripes - "The Hardest Button to Button"
Them Crooked Vultures - "Dead End Friends"
Whitesnake - "Here I Go Again"
Definitely some good songs in there, but that's only 22 of a likely 80+ song tracklist. So what will the other 60-odd songs be? Well, ten to fifteen of them will be bogus-ass songs selected by the game designers that nobody's ever heard of (although they've occasionally found some good stuff). Regarding the other 45-50 songs, I don't have any legitimate guesses, but here are my suggestions/wishes/demands.
Please note that I'm aware that many of these songs don't take advantage of the keyboard. Tough. I did what I could to try to include songs with piano or keyboard, and songs with multiple vocal parts, and songs from different eras and genres. But in the end, it is Rock Band. The focus isn't going to be on hip-hop.
Alabama - "Mountain Music"
Big and Rich - "Save a Horse, Ride a Cowboy"
Bruce Springsteen - "Glory Days"
Clutch - "The Elephant Riders"
Counting Crows - "Hanginaround"
Cracker - "Low"
Creedence Clearwater Revival - "Born on the Bayou"
Dave Matthews Band - "Stay"
David Bowie - "Young Americans"
Deep Purple - "Perfect Strangers"
Dire Straits - "Money For Nothing"
Dishwalla - "Counting Blue Cars"
Doobie Brothers - "Takin' It To The Streets"
Eagles - "Already Gone"
Electric Light Orchestra - "Evil Woman"
Fiona Apple - "Criminal"
Five Finger Death Punch - "Hard To See"
Foreigner - "Cold As Ice"
Hard-Fi - "Gotta Reason"
Hoobastank - "The Reason"
Jackson Browne - "Doctor My Eyes"
Jason Mraz - "I'm Yours"
Jethro Tull - "Locomotive Breath"
Jonny Lang - "Still Rainin'"
Journey - "Separate Ways (Worlds Apart)"
Lynyrd Skynyrd - "Call Me The Breeze"
Maroon 5 - "This Love"
Matthew Good Band - "Indestructible"
Matthew Sweet - "Sick of Myself"
Modest Mouse - "Dashboard"
Muse - "Knights of Cydonia"
New Radicals - "You Get What You Give"
Santana featuring Chad Kroeger - "Into the Night"
School of Fish - "3 Strange Days"
Semisonic - "Closing Time"
Shinedown - "Heroes"
Sponge - "Wax Ecstatic"
Squirrel Nut Zippers - "Hell"
Steve Miller Band - "Jungle Love"
Styx - "Lady"
The Kinks - "Lola"
The Strokes - "Last Nite"
Toto - "Hold The Line"
Train - "Drops of Jupiter"
Van Halen - "Right Now"
Warren Zevon - "Werewolves of London"
Wolfmother - "Colossal"
By the way, Green Day: Rock Band? Really? We couldn't do better than that? What about Dave Matthews Band, or Electric Light Orchestra? Pearl Jam? Maybe pony up the ten million, or whatever it takes to get Led Zeppelin to release their master tracks. Zeppelin is the ultimate rock band of all time. There's got to be some amount at which they'd cave in.
In the words of a great hero of mine, "Everybody's got a price."
So how about a setlist? The article above named the 22 songs listed below:
Dio - "Rainbow in the Dark"
Huey Lewis and the News - "The Power of Love"
Ida Maria - "Oh My God"
Jane's Addiction - "Been Caught Stealing"
Jimi Hendrix - "Crosstown Traffic"
Joan Jett - "I Love Rock and Roll"
Juanes - "Me Enamora"
Metric - "Combat Baby"
Night Ranger - "Sister Christian"
Ozzy Osbourne - "Crazy Train"
Phoenix - "Lasso"
Queen - "Bohemian Rhapsody"
Rilo Kiley - "Portions of Foxes"
Smash Mouth - "Walkin' on the Sun"
Spacehog - "In the Meantime"
Stone Temple Pilots - "Plush"
The Cure - "Just Like Heaven"
The Doors - "Break On Through"
The Vines - "Get Free"
The White Stripes - "The Hardest Button to Button"
Them Crooked Vultures - "Dead End Friends"
Whitesnake - "Here I Go Again"
Definitely some good songs in there, but that's only 22 of a likely 80+ song tracklist. So what will the other 60-odd songs be? Well, ten to fifteen of them will be bogus-ass songs selected by the game designers that nobody's ever heard of (although they've occasionally found some good stuff). Regarding the other 45-50 songs, I don't have any legitimate guesses, but here are my suggestions/wishes/demands.
Please note that I'm aware that many of these songs don't take advantage of the keyboard. Tough. I did what I could to try to include songs with piano or keyboard, and songs with multiple vocal parts, and songs from different eras and genres. But in the end, it is Rock Band. The focus isn't going to be on hip-hop.
Alabama - "Mountain Music"
Big and Rich - "Save a Horse, Ride a Cowboy"
Bruce Springsteen - "Glory Days"
Clutch - "The Elephant Riders"
Counting Crows - "Hanginaround"
Cracker - "Low"
Creedence Clearwater Revival - "Born on the Bayou"
Dave Matthews Band - "Stay"
David Bowie - "Young Americans"
Deep Purple - "Perfect Strangers"
Dire Straits - "Money For Nothing"
Dishwalla - "Counting Blue Cars"
Doobie Brothers - "Takin' It To The Streets"
Eagles - "Already Gone"
Electric Light Orchestra - "Evil Woman"
Fiona Apple - "Criminal"
Five Finger Death Punch - "Hard To See"
Foreigner - "Cold As Ice"
Hard-Fi - "Gotta Reason"
Hoobastank - "The Reason"
Jackson Browne - "Doctor My Eyes"
Jason Mraz - "I'm Yours"
Jethro Tull - "Locomotive Breath"
Jonny Lang - "Still Rainin'"
Journey - "Separate Ways (Worlds Apart)"
Lynyrd Skynyrd - "Call Me The Breeze"
Maroon 5 - "This Love"
Matthew Good Band - "Indestructible"
Matthew Sweet - "Sick of Myself"
Modest Mouse - "Dashboard"
Muse - "Knights of Cydonia"
New Radicals - "You Get What You Give"
Santana featuring Chad Kroeger - "Into the Night"
School of Fish - "3 Strange Days"
Semisonic - "Closing Time"
Shinedown - "Heroes"
Sponge - "Wax Ecstatic"
Squirrel Nut Zippers - "Hell"
Steve Miller Band - "Jungle Love"
Styx - "Lady"
The Kinks - "Lola"
The Strokes - "Last Nite"
Toto - "Hold The Line"
Train - "Drops of Jupiter"
Van Halen - "Right Now"
Warren Zevon - "Werewolves of London"
Wolfmother - "Colossal"
By the way, Green Day: Rock Band? Really? We couldn't do better than that? What about Dave Matthews Band, or Electric Light Orchestra? Pearl Jam? Maybe pony up the ten million, or whatever it takes to get Led Zeppelin to release their master tracks. Zeppelin is the ultimate rock band of all time. There's got to be some amount at which they'd cave in.
In the words of a great hero of mine, "Everybody's got a price."
Labels:
Dave Matthews Band,
Music,
Rock Band,
Video Games,
Xbox 360
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