One thing you hear all the time but probably never appreciate or take seriously is the idea of "living in the moment."
I think we all believe that we live in the moment from time to time, but the reality is that we're always looking forward. We think about what work we have to do tomorrow, or what we're going to eat for dinner, or which video game we should play, or if we should call that pretty girl from the party last weekend, or what we should do this weekend, or a thousand other ways we think we'll be happy in the future.
I know I'm as guilty of it as anyone. For 99% of my life, I'm thinking about how much better things would be if I were (thinner/more motivated/more focused), and I spend every waking moment thinking through every possible contingency for every little decision I want to make. If I go to this party, who will be there? What other events will I be missing out on? How will I feel the next day? Can I still stay below my calorie goals? I may be a little more introspective than most, but I'm sure a lot of you can relate to my whirlwind of thought.
The reason I bring this up is that last night, for the first time in I don't know how long, I had a moment that I just lived in. I had left my house for an evening walk, and I came to a T in the sidewalk where I had to decide which way to go. I looked left, then right, and back again, and I took a deep breath. I started to just look around, and I remember distinctly thinking to myself, "This is nice."
There was nothing particularly noteworthy about the situation or the scenery; if anything, it was a little drab and wet. But for a few seconds, I just stood there, not thinking about which way would be better for my walk, not thinking about anything, just relishing the moment for the sake of relishing. It was probably the happiest I've felt in a decade, albeit brief.
I've got to chase that feeling.
Monday, April 25, 2011
Sunday, April 24, 2011
The Boombox
So a couple weeks ago I ordered a boom box from MidnightBox.com. It was probably overpriced, and it's refurbished so it may very well crap out in a couple months, but in the meantime, I'm quite pleased with my purchase.
It took virtually no time to set up. Just hooked up the speakers, plugged in the power, and away we go. It took longer for me to find an actual music CD to test the machine. The system actually has a hookup for an iPod, but as I do not own an iPod, that function will remain unused for now.
The CD, you ask? Well, what other CD could it be but Under The Table And Dreaming, the first CD I ever owned (okay, technically my friend gave me his copy of Dookie like two weeks before, but nobody counts Green Day anymore...in any regard).
Anyways, the CD brought back a lot of nostalgia from some of my greatest high school and early college days. I remembered a lot of old friends I'd forgotten about, as well as a few I'll never forget, but lost touch with. Good nostalgia. You can't go back though, you know? Those connections you felt to those people in high school, those are just shared memories by some now very different people. It's a shame, but that's life. People come and go all the time. The ones who belonged in our lives are the ones who stuck around anyways.
This is my way of saying, while it would've been great to keep in touch with Thyda, that was never going to happen. And we could see each other today, and I'm sure it'd be nice and friendly, but at the end of the day, we'd go our separate ways. On the other side, it's no surprise that Chip and I are still in each other's lives to this day. We weren't ever going to be able to get rid of each other. And believe me, we've tried. :)
Here's track 8 from the album, the last song I came around to like:
It took virtually no time to set up. Just hooked up the speakers, plugged in the power, and away we go. It took longer for me to find an actual music CD to test the machine. The system actually has a hookup for an iPod, but as I do not own an iPod, that function will remain unused for now.
The CD, you ask? Well, what other CD could it be but Under The Table And Dreaming, the first CD I ever owned (okay, technically my friend gave me his copy of Dookie like two weeks before, but nobody counts Green Day anymore...in any regard).
Anyways, the CD brought back a lot of nostalgia from some of my greatest high school and early college days. I remembered a lot of old friends I'd forgotten about, as well as a few I'll never forget, but lost touch with. Good nostalgia. You can't go back though, you know? Those connections you felt to those people in high school, those are just shared memories by some now very different people. It's a shame, but that's life. People come and go all the time. The ones who belonged in our lives are the ones who stuck around anyways.
This is my way of saying, while it would've been great to keep in touch with Thyda, that was never going to happen. And we could see each other today, and I'm sure it'd be nice and friendly, but at the end of the day, we'd go our separate ways. On the other side, it's no surprise that Chip and I are still in each other's lives to this day. We weren't ever going to be able to get rid of each other. And believe me, we've tried. :)
Here's track 8 from the album, the last song I came around to like:
Labels:
Dave Matthews Band,
Electronics,
High School,
Music,
Nostalgia
Friday, April 22, 2011
Reinvention...Ninth Time's The Charm
As I do every 3-6 months, I'm going to take another stab at blogging. This time, I'm going to go more towards "conventional" blogging. That is, shorter posts, more "in this moment" kind of stuff, more links, and hopefully more frequent posts.
We'll see.
We'll see.
Monday, March 28, 2011
Eulogy
I've been thinking of my dad a lot recently, for a litany of reasons. In that spirit, posted below is the eulogy I gave him.
I would like to begin by thanking everyone for all of the support that they have offered. The amount of love and thoughtfulness from the Police Department, family and friends and everyone that knew my father has been truly overwhelming. It is a true testament to the caliber of man that he was.
Joseph Aloysius Mattingly, Jr. was a man called to duty. He showed his desire for leadership and his acumen for service at an early age. He grew up in a house that was built in the 1930's with seven brothers and sisters.
One cold winter morning after a snow, when the sun was not fully up, there were suspicious noises coming from downstairs. The kids began waking each other up. The boys had decided that someone had broken into the house. Intending to investigate, Joe and Sean, the older of the three brothers, armed themselves with baseball bats. Because there were only two bats, Patrick, the youngest, was assigned a baseball glove. Patrick, disappointed, asked Joe if he would exchange the bat for the glove. Joe set down the bat, and took the glove from Patrick. He swung it viciously, showing the true potency of such a lethal weapon, and said, "Patrick, I need you on the glove." He then handed it back to Patrick, who, suddenly aware of the weight of his charge, marched defiantly to meet the intruders. The intruders, of course, were various pots and pans set out to collect water droplets falling from a leaky roof. Patrick was no less proud to have been given such responsibility in defense of the home.
It was always very clear to us that my dad loved his job. Even after achieving rank, he never forgot what it meant to be a cop. I'm sure there isn't an officer in the county that does not know of my father's penchant for issuing citations. He believed that writing a ticket was one of the best ways to offer guidance on how to avoid destructive behavior.
Over the past few days, so many of his colleagues have shared their experiences involving dad with our family. What has impressed us are the remarks that demonstrate the high level of integrity that he displayed. His one desire was that his actions would always reflect favorably on the department. I know that he would be proud of how the department has taken care of us these past few days.
With what little time he didn't devote to being a police officer, my dad was very unique in the ways that he liked to relax.
Every Saturday morning, my father could be found patrolling the county for a Honus Wagner baseball card or an original GI Joe action figure. The nicest aspect of this is that he took requests. Whether it be a trumpet or a left-handed baseball glove, he was always willing to go out of his way in search of anything. What was bad about this is...well...just ask Mom about the garage.
My father also enjoyed a good drink. Some of the fondest memories I have of my dad were on Wednesday nights, watching Law & Order and nursing a beer. He also had quite a nice assortment of teas, and enjoyed sharing the story behind how he acquired each, as he brewed a small pot. And we always looked forward to the full-bodied, homemade egg nog he prepared during the holiday season.
And "Jumpin" Joe could dance! Even without having a drink, he loved tearing up the dance floor. He was waiting for Disco to make a deserved comeback, so that he could show off his moves again.
But the way that I will remember him is as a loving and giving father. When my sister was having trouble in school after we moved, my parents requested that she be transferred to the school that she would have attended had we still been living in our old home. My father had no qualms with making the half-hour drive every day for all four years of high school, and, I believe, cherished the opportunity to spend any extra time with his children that he could.
The one thing that impressed me the most was his ability to forgive. No matter what any of us had done, or how deeply it had hurt him, he was always ready to offer his love and companionship at a moment's notice.
Many people have asked us the question of what they can do for us. I never really had a response for that. But, as I was lying in bed Monday evening, I came up with the answer. What I would ask of all of you is that you honor the memory of my father by conducting yourselves with the same level of honor and integrity that he so joyfully offered us every single day.
Thank you.
Monday, March 7, 2011
The Amtrack AutoTrain
I recently went on a trip to Disney World, and I used Amtrack's AutoTrain service to get there. The trip down was distinctly different from the trip back, so I'll talk about them separately.
From Lorton, Virginia to Sanford, Florida
On the way down, we got three seats in the coach car, one apiece for myself, my mom, and my youngest brother. The seats are distributed in rows of two, and no one sat in the fourth seat near us, so we had four seats between the three of us. The seats were fairly comfortable, except that I was wearing jeans, and eventually you don't want to be trying to lie down in jeans. But that's my own fault, not the fault of the train.
The train provides a dinner to each passenger, and dinner was pretty good. I got some kind of fish, cod I think, as did my brother. My mom got a chicken meal, and the fourth guy sitting at our table (a stranger) got a beef dinner. Overall it was tasty, certainly better than the kind of stuff I usually cook up. Apparently, the guy who sat with us was from New Jersey, and he knew a woman named Stacy, a friend of my mom's, before Stacy moved from New Jersey to Maryland. This of course prompted my mom to make "small world" references for hours, though the fact that we were on our way to Disney World probably helped that as well.
Sleeping was less awesome. I had a cold, and as I said, the jeans weren't great, so I had trouble getting comfortable. Altogether, I probably only got about 90-120 minutes of sleep. It's not a perfect setup, but I do think that I'd do better in a future trip, knowing about wearing the right pants/shorts, and trying to, you know, not be sick.
Arriving in Sanford, we waited about forty minutes for our car to be unloaded, then headed off to Disney World. It was only about another 40 minutes to get there, and we had a car to use the whole time. That advantage cannot be understated, as you save quite a bit of money being able to buy groceries at a grocery store, rather than at the convenience shops at Disney resorts.
The Return Trip
The trip back from Florida was very different. First, we were ending a trip to Disney World. So we were all kind of bummed about that.
From a more logistical standpoint, the trip back was considerably sparser than the trip down. I guess there were a lot of "snow birds" heading down to Florida in January, but not a lot of people heading back north. As such, the price of the trip was considerably cheaper. So, in an attempt to maximize our experience, my mom upgraded us from coach seats to one of the sleeper suites. These suites have two pull-down beds in each room (we got two rooms), as well as bathrooms and sinks in the room.
Theoretically, this all sounds great. But the bathrooms were far too narrow, and I think they'd be too narrow even for someone of average size. So I ended up using the community bathrooms a couple times, despite the fact that we had accommodations in our room. The beds were also just not that great. The lower bunk starts out as a couch, and honestly, I think it's more comfortable for sleeping in couch form than in bed form. But unfortunately, I didn't realize that until after the attendant had switched them into beds.
Dinner tasted good enough, but after being spoiled with fantastic food at Disney World for nearly a week, there was really no chance it was going to measure up. Also, I deduced that something I had didn't agree with me. My stomach felt funky most of the night, and I got really nauseous on the drive back to my house from the train station. Lack of sleep probably didn't help that, either.
Overall Thoughts
I would take the AutoTrain again, I think. You can have all sorts of ideas going into an experience like that, but you can't really know what it's going to be like until you do it. Now that I've done it, I do feel like I could prepare a lot better to be able to get through the trip in the best shape.
My thinking is this: assume you're not going to get any sleep. Depending on your accommodations, you might be able to, but you want to prepare for the possibility that you won't. This means that you'll want to sleep as late as you can on the day of your trip, and try to figure out something to do early in Florida when you get there. Early check-in would be a beautiful thing for riders.
But if you've got a good group, a group that can entertain each other for hours and hours, it just might be the best way to get down south. Especially if you're like me, and could do without plane trips.
From Lorton, Virginia to Sanford, Florida
On the way down, we got three seats in the coach car, one apiece for myself, my mom, and my youngest brother. The seats are distributed in rows of two, and no one sat in the fourth seat near us, so we had four seats between the three of us. The seats were fairly comfortable, except that I was wearing jeans, and eventually you don't want to be trying to lie down in jeans. But that's my own fault, not the fault of the train.
The train provides a dinner to each passenger, and dinner was pretty good. I got some kind of fish, cod I think, as did my brother. My mom got a chicken meal, and the fourth guy sitting at our table (a stranger) got a beef dinner. Overall it was tasty, certainly better than the kind of stuff I usually cook up. Apparently, the guy who sat with us was from New Jersey, and he knew a woman named Stacy, a friend of my mom's, before Stacy moved from New Jersey to Maryland. This of course prompted my mom to make "small world" references for hours, though the fact that we were on our way to Disney World probably helped that as well.
Sleeping was less awesome. I had a cold, and as I said, the jeans weren't great, so I had trouble getting comfortable. Altogether, I probably only got about 90-120 minutes of sleep. It's not a perfect setup, but I do think that I'd do better in a future trip, knowing about wearing the right pants/shorts, and trying to, you know, not be sick.
Arriving in Sanford, we waited about forty minutes for our car to be unloaded, then headed off to Disney World. It was only about another 40 minutes to get there, and we had a car to use the whole time. That advantage cannot be understated, as you save quite a bit of money being able to buy groceries at a grocery store, rather than at the convenience shops at Disney resorts.
The Return Trip
The trip back from Florida was very different. First, we were ending a trip to Disney World. So we were all kind of bummed about that.
From a more logistical standpoint, the trip back was considerably sparser than the trip down. I guess there were a lot of "snow birds" heading down to Florida in January, but not a lot of people heading back north. As such, the price of the trip was considerably cheaper. So, in an attempt to maximize our experience, my mom upgraded us from coach seats to one of the sleeper suites. These suites have two pull-down beds in each room (we got two rooms), as well as bathrooms and sinks in the room.
Theoretically, this all sounds great. But the bathrooms were far too narrow, and I think they'd be too narrow even for someone of average size. So I ended up using the community bathrooms a couple times, despite the fact that we had accommodations in our room. The beds were also just not that great. The lower bunk starts out as a couch, and honestly, I think it's more comfortable for sleeping in couch form than in bed form. But unfortunately, I didn't realize that until after the attendant had switched them into beds.
Dinner tasted good enough, but after being spoiled with fantastic food at Disney World for nearly a week, there was really no chance it was going to measure up. Also, I deduced that something I had didn't agree with me. My stomach felt funky most of the night, and I got really nauseous on the drive back to my house from the train station. Lack of sleep probably didn't help that, either.
Overall Thoughts
I would take the AutoTrain again, I think. You can have all sorts of ideas going into an experience like that, but you can't really know what it's going to be like until you do it. Now that I've done it, I do feel like I could prepare a lot better to be able to get through the trip in the best shape.
My thinking is this: assume you're not going to get any sleep. Depending on your accommodations, you might be able to, but you want to prepare for the possibility that you won't. This means that you'll want to sleep as late as you can on the day of your trip, and try to figure out something to do early in Florida when you get there. Early check-in would be a beautiful thing for riders.
But if you've got a good group, a group that can entertain each other for hours and hours, it just might be the best way to get down south. Especially if you're like me, and could do without plane trips.
Friday, February 11, 2011
2010 Games of the Year #1 - League of Legends
With apologies to Chip, League of Legends is my Game of the Year.
League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.
The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.
The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.
Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.
The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.
In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!
League of Legends, developed by Riot Games, is one of a few successors to the classic Warcraft III custom game, Defense of the Ancients (DotA). When my brother sent me a link to the game over a year ago, I was intrigued, but not enough to really sit down and give the game a good run. But a few months later, when several friends started playing, I returned to see a game that had developed considerably.
The basic concept of the game is a glorified arena. Two teams of three or five players meet on a battlefield. Waves of troops pour out of two bases, pushing towards the other base. The players each control a champion who joins the battle, trying to turn the tide of combat.
The sheer complexity of skills, and the potential for great teamwork is what keeps me coming back to the game. They release a new hero every couple weeks, and while I'd really like to see a new map (hint hint Riot), the new heroes keep things fresh enough.
Oh, did I mention the game is free to play? There are hundreds of items you can buy, such as champions, skins, runes, XP boosts, and other useful items, but you don't have to spend a nickel to play. Furthermore, Riot has taken an admirable stance and insisted that "power" would never be sold. That is, any item that increases your champions abilities can only be bought with Influence Points, an in-game currency that you accumulate from playing. So while I can't use the Nurse Akali skin unless I pay for it, I can always buy runes to boost my damage and kill any Nurse Akali I come across.
The game isn't without its flaws. Their servers are sometimes inconsistent, particularly with regards to friends lists and chat, but they've settled down the gameplay servers. It's also pretty frustrating at times, since you're matched up with and against complete strangers fairly often, and a lot of them can be terrible/rude/stupid. But you'll get that cross-section no matter what game you play.
In the end, it's a well-made game that's a lot of fun, and into which I put a great deal of time in 2010. Congratulations League of Legends. Victory!
Labels:
Games of the Year,
PC,
Review,
Top 5,
Video Games
Thursday, February 10, 2011
2010 Games of the Year #2 - Recettear: An Item Shop's Tale
From the moment I saw the title of this game on Steam, I was intrigued. One of my favorite aspects of World of Warcraft is the buying and selling that goes on in the auction house, so a game that transfers focus onto that aspect is definitely going to draw my attention. But even with my interest piqued, I didn't expect to love the game as much as I have.
You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.
Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.
The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.
And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.
You take on the role of a child who has to turn her home into an item shop in order to pay down her now-missing father's extraordinary debt. The game does a good job of walking you through the beginning, and opening up options over time rather than overwhelming you early on. But you also stand virtually zero chance of actually beating the game the first time through. It's got a similar feature to Dead Rising, where you can start your game over, keeping your merchant level and purchased goods. And most people should be able to generate enough money to pay off the debt by their second playthrough.
Yes, buying and selling products is a big part of the game, and yes, I do enjoy it. But luckily, that's only half of the game. The other half is a dungeon-crawler, with several different warriors to choose from. You pay a hero and send him/her off into a dungeon to fetch treasures that you can sell at your store. The different champions have surprisingly different abilities and play styles, and you learn to appreciate each of them in their own way. You gain one companion early on, but as you progress through the dungeons and meet more people around town, you gain several more warriors to choose from.
The strongest evidence in support of Recettear being near the top of my list is simply that I've poured a ton of time into it. Between the two games I've played (at home and at work), I've put in over 40 hours of game time, and I don't foresee it dropping off any time soon. That's partly because my gaming options at work are limited, but also because the game is simply a lot of fun.
And I've still got so much left to do! There's at least one more warrior to unlock, tons of new gear to discover, and I'm less than halfway to the maximum merchant level. I expect to be playing Recettear plenty in 2011 as well.
Labels:
Games of the Year,
PC,
Review,
Steam,
Top 5,
Video Games
Wednesday, February 9, 2011
2010 Games of the Year #3 - Dead Rising 2
This ranking probably comes as a shock to a lot of you. Dead Rising 2 was by far my most anticipated game of the year; it was, in fact, the only game I pre-ordered. And at #3, I certainly don't regret having pre-ordered it.
I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.
So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.
First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.
Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.
I'd go into a whole discourse on the game's merits and how it plays, but I've really already done that. First, I talked about the prequel mini-game that Capcom released to generate buzz for the game, and make a little cash. Then, I spoke about the game itself, here. The game has since also had an epilogue game released, which I've purchased, but haven't played yet.
So why did it end up #3, rather than at its preordained spot up at #1? Well, two main factors.
First, the game, while entertaining and a distinct improvement on the original (which I also loved), didn't expand too much on the features of the original game. The crafting system was a neat addition, and the interface/controls are definitely crisper, but it's still basically the same game. Also, I'm a sucker for achievements, but many of the achievements for this game were simply outrageous. That sort of scenario dampens my feelings of accomplishment, which are really the main reason I play video games at all.
Second, through no fault of its own, Dead Rising 2 just didn't measure up to the top two games. It was a very good game, and a lot of fun. The top two were just better. Which games, you ask? Stay tuned.
Labels:
Games of the Year,
Review,
Top 5,
Video Games,
Xbox 360,
Zombies
Tuesday, February 8, 2011
2010 Games of the Year #4 - Mass Effect
From the first day Mass Effect came out, my brother has told me, "This is your kind of game, dude." Three years later, I finally decided to give it a shot, and I was very pleased with the results.
I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.
The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.
For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.
And hey, any spot on the list is pretty good.
I played a lot of Knights of the Old Republic, and the games are similar. The interactions with all sorts of people, the wide array of options given to you over the course of the game, and the good vs. evil spectrum of your actions. The main difference between the games is the live combat, and I think it's for the better. Rather than relying on good odds in a D&D style rolling system in order to hit your enemies, you just have to hit them. It's also a lot more gratifying to blast a guy with a shotgun manually than to "pew pew" him with a blaster pistol automatically.
The graphics are good, the interface is good (although combat can be a little clunky), and the story is interesting and fun. And immersive. You can literally play the game for 40 hours and still not have completed half of it. I know. I haven't completed half of the game yet, I don't think. And I'm well over 40 hours.
For whatever reason, I went elsewhere before I finished Mass Effect. I didn't stop liking the game, and I didn't get frustrated or disappointed with anything. I think I just started playing something else, and never went back. That's the only reason I've got the game down here at #4 instead of higher up.
And hey, any spot on the list is pretty good.
Labels:
Games of the Year,
Review,
Top 5,
Video Games,
Xbox 360
Monday, February 7, 2011
2010 Games of the Year #5 - World of Warcraft - Cataclysm
Some of you know that I've spent quite a lot of time playing World of Warcraft this past year, and certainly plenty of time after the most recent expansion. It's possible that I put more hours into WoW over the past year than any other game. It would seem logical for the most-played game to be #1 or #2 on my annual list.
But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.
Here are some notable features that I associated with the expansion when evaluating it for this award:
Check in tomorrow for the #4 game of 2011.
But I've been playing WoW for years. The eligible game is not the original WoW, but the Cataclysm expansion, and that's a different bird altogether. A bird that I didn't get all the way into.
Here are some notable features that I associated with the expansion when evaluating it for this award:
- Two new races: goblins and worgen - I've been hoping for the opportunity to play as goblins for a while, so this was a nice feature. However, I had sort of been hoping that the goblins would be a third, unassociated faction, rather than part of the Horde. So, my excitement was tempered.
- New zones, new dungeons - I've seen some of the starting areas for goblins and worgen, haven't seen any of the 81-85 zones, and likely won't for a long time, if ever. My style is to play several characters, rather than push one up to max level.
- New secondary skill, Archaeology - I haven't gotten high enough with it to know if it's actually useful, but I do like digging up fossils on a basic level, so it's a good addition.
- Totally revamped classes - This was the most important part of the equation, and the part that brought the expansion into my top 5.
Check in tomorrow for the #4 game of 2011.
Labels:
Games of the Year,
PC,
Top 5,
Video Games,
WoW
Sunday, January 30, 2011
Games of the Year - 2010 Eligible List
In what has shockingly become an annual feature, I'll be posting my personal Game of the Year list for 2010 all next week. We'll start with #5 on Monday, and finish off with my #1 game of the year on Friday, February 11th.
As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.
This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.
GameCube
Mario Golf: Toadstool Tour
PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm
Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense
I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.
Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.
As you may remember, the Housington Game of the Year system is a little different from your normal Game of the Year stuff. I don't buy very many new games, but I do generally buy/play a lot. So, my Game of the Year eligible list includes games that I feel like I got into enough to use up their "rookie" status. The list of eligible games is below.
This year's list is extensive, as it was my first full year purchasing and playing games from Steam. Their sales are numerous and the discounts are deep. To give you an idea of how much so, I've already got more games in my Steam library that I haven't played than are on the PC list below. I also purchased a PlayStation 3 in 2010, though obviously from the lack of any PS3 games below, you can tell that I haven't really gotten into it yet. Expect that to change in 2011.
GameCube
Mario Golf: Toadstool Tour
PC
And Yet It Moves
Alien Swarm
BattleForge
Borderlands
Braid
Dead Frontier
Dungeons & Dragons Online
Gish
League of Legends
Left 4 Dead 2
Lord of the Rings Online
Magic: The Gathering - Duels of the Planeswalkers
Osmos
Puzzle Agent
Recettear: An Item Shop's Tale
World of Goo
World of Warcraft: Cataclysm
Xbox 360
Band Hero
Dead Rising 2: Case Zero
Dead Rising 2
Guitar Hero 5
Guitar Hero Smash Hits
Lego Rock Band
Mass Effect
Overlord
Rock Band 3
South Park Ultimate Tower Defense
I'd love to hear your predictions, if you've got any. You've got a week to make your guesses. And I'll tell you what; to make it easier, I'll post a poll over on the sideboard.
Edit: I removed BIT.TRIP.BEAT and Company of Heroes from the list of eligible games. The reality is that I did not play those two games enough for them to have lost their rookie eligibility. I don't expect either to make it into the Top 5 in 2011, but they remain eligible.
Labels:
GameCube,
Games of the Year,
PC,
Review,
Top 5,
Video Games,
WoW,
Xbox 360
Friday, January 28, 2011
Rollercoaster Tycoon
As a lot of you probably know, I spend a lot of time playing computer games. As some of you don't know, I also like Disney World a lot. And pretty much every time I go to Disney World, I come home and start playing Roller Coaster Tycoon again.
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
This year, I actually didn't start playing right away. I got back into World of Warcraft, and played some NHL '09, and even revived MLB Front Office Manager and League of Legends. But when the huge storm hit on Wednesday and we lost internet, I lost my two big computer game time sinks (WoW and LoL). Roller Coaster Tycoon was the inevitable beneficiary.
This blog post is for RCT fans. Here's some of my own discoveries, for your edification:
- The first thing you should do when you start a level is go to your research screen and do the following: bump research up to maximum, disable Ride Improvements and Scenery and Theming, disable roller coasters if you already have the Steel Roller Coaster (see below), and disable shops and stalls if you've already got the following: any food, any drink, information kiosk, bathroom.
- The Steel Roller Coaster's pre-made track called Shuttle Loop is a great money-maker. It's cheap to build, takes up a small area on your map, and doesn't require you to try to work out the intricacies of banking turns and minimizing nausea. There are other small tracks in the other versions of the Steel Roller Coaster. I recommend them as well.
- Go Karts has the highest potential excitement of any ride. Seriously. It seems like as long as you don't have too many level straightaways, the excitement just goes up and up with each block of track you add.
- People like the Log Flume more than the excitement level would make you think they do. It's inexplicable, but it's true.
- Charging admission to the park rather than for each individual ride is almost always the best way to go. It keeps your rides popular, and I think you make more money anyways. You can also still charge a small price for roller coasters and other similar rides.
- The desert parks are the best, because you don't usually have many trees to get around, and you don't have to worry about whether or not you should let your handymen get distracted by mowing the grass (answer: you should not let them).
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